In LodSphereMesh::Render you've got:
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY6_NV);
glx::glVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents);
with a nice assume NV extensions comment

Broken wrote:1.3.0pre4 was crashing on my machine with a Radeon 9700 so I decided to have a look.
In LodSphereMesh::Render you've got:
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY6_NV);
glx::glVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents);
with a nice assume NV extensions commentwhich of course will crash on any pc with an ati card as glVertexAttribPointerNV will be a null pointer. I had a look for the equivalent ARB extensions but I didn't have a clue. There are some nasty looking function names in there.