PlutonianEmpire wrote:One thing I was wondering, would it be possible to use or create sprites models for use as clouds? As in, weather clouds? Not necessarily for the whole planet of course, as framerates would probably take a huge hit, but rather, for surface scenes at specific locations on a world?
Sprites could certainly be used for this. However, I think it would be difficult to achieve a realistic effect, to simulate some real clouds.
Before doing weather clouds, I'm much more interested in simulating the
aurora on Earth (red and green blobs).
I'll have to use a special CELX script to define the aurora
motion (I know how to do it). Currently, I don't have much time left for this project. Maybe this summer.
For the moment, I'm more interested in doing vast "primitive" Orion-like nebulae to be placed in other galaxies (I'm still working on NGC 404 right now). The absence of any symmetry (in primitive giant clouds) makes the project difficult. It was much easier for planetary nebulae and accretion disks, because of the spherical or axial symmetry. I'm searching for another way of doing it, especially to sculpt huge pillars, randomly oriented columns of cold clouds, etc...
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"