Unfortunately, I'm doing something physically implausible. To create a set of statite mirrors illuminating Mars, I need to allow for the effects of light pressure. This means I have to have a non-physical centre for the "orbit" of the mirrors - I need a body in Celestia around which the mirrors move, but which wouldn't be there in the real world. So I want to hide this object from casual visibility.
But:
1) If I make it much smaller than 1km radius, my 75km radius mirrors vanish.
2) If I assign it an albedo <0.0001, my mirrors (albedo 1.0) vanish.
3) If I assign it a lowish albedo >0.0001, my mirrors seem to partake of the low albedo, and become invisible at long distances.
4) If I leave it at 1km radius and with an undefined albedo, my mirrors are visible from afar, but so (dimly) is my central body!
1 and 2 seem like reasonable efforts to limit unnecessary rendering - if the parent body becomes invisible, forget its satellites. 3, I guess, is more of the same, but it does seem marginally closer to a bug than a feature.

However, it leaves me with a problem. Can anyone suggest a workaround?
Grant