Enceladus plume: a ScriptedOrbit approach

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Fenerit M
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Re: Enceladus plume: a ScriptedOrbit approach

Post #21by Fenerit » 19.09.2009, 23:39

volcanopele wrote:Wow this add-on looks incredible!

Is there a way to simulate the phase function of Enceladus's plume with this method? Effectively, the jets and plume should be all but invisible at low phase angles (when the sun is behind the observer), and should appear brightest at very high phase angles, when the sun appears pretty much behind Enceladus.

Unfortunately, mesh points aren't managed well within Celestia and the sun's light practically doesn't affect the points. The only way to see plume against lights is to add specular colors and specpower set to black, together with a blended additive colored texture . But in this case points will not see when the sun is on back. :|
Never at rest.
Massimo


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