3D Reconstruction of Planetary Nebulae using GPU

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selden
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3D Reconstruction of Planetary Nebulae using GPU

Post #1by selden » 28.02.2009, 16:09

A new method of calculating the 3D shapes of planetary nebulae using GPUs is described at
http://www.cg.cs.tu-bs.de/people/wenger ... /pn3d.html

Their technical report is in German, while the research paper is a PDF in English.
Algebraic 3D Reconstruction of Planetary Nebulae (Wenger, Fern?ndez, Morisset, Magnor)

Their results were presented a few weeks ago at WSCG 2009.
Selden

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Cham M
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Re: 3D Reconstruction of Planetary Nebulae using GPU

Post #2by Cham » 28.02.2009, 16:43

AArrgh !

We need this integrated into Celestia ! :mrgreen:
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

ElChristou
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Re: 3D Reconstruction of Planetary Nebulae using GPU

Post #3by ElChristou » 28.02.2009, 16:51

That seems pretty interesting because that mean we could feed the system with a single image and get the 3D object... That would be great!
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Guckytos
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Re: 3D Reconstruction of Planetary Nebulae using GPU

Post #4by Guckytos » 28.02.2009, 18:28

This looks indeed interesting, but ...

I hope all of you realise, that this can not be implemented into Celestia in the way that Celestia itself renders the nebulae each time on the users computer.

Because then the minimum configuration for the graphics card would have to be an Nvidea 8xxx or bigger series.

The use the GPU for rendering.

Just to toss in a wrench, before everyone gets too carried away. :wink:

Regards,

Guckytos


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