Cham wrote:...I'll most probably create a new black hole based on accretion disks and jets with sprites.
I was about to ask that!
Cham wrote:...I'll most probably create a new black hole based on accretion disks and jets with sprites.
ElChristou wrote:Cham wrote:...I'll most probably create a new black hole based on accretion disks and jets with sprites.
I was about to ask that!
ElChristou wrote:Would be nice to have a tool to create models only with points...
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cat path_to_inputdata | awk '{ print $1 "\t" $2 "\t" $3 }' > path_to_putput
cat path_to_input | awk '{ print $1 "\t" $2 "\t" $3 "\t" }' > path_to_output
Cham wrote:ElChristou wrote:Would be nice to have a tool to create models only with points...
This could be done in the Terminal app. I'm not an expert in UNIX and awk commands, but I'm sure a shell script could be defined to do some basic rings and sphere models, with and without sprites.
Here are the basic commands I'm using in awk (through the Terminal app) :Code: Select all
cat path_to_inputdata | awk '{ print $1 "\t" $2 "\t" $3 }' > path_to_putput
cat path_to_input | awk '{ print $1 "\t" $2 "\t" $3 "\t" }' > path_to_output
Some maths can be done in there, like random, sin($1*atan2(0, -1)/180), cos($2*atan2(0, -1)/180), etc... There's a detailed man page in the Terminal (type man awk, for example).
ajtribick wrote:Is the screenshot with the 3 planets HR 8799?
Cham wrote:The main problem with this approach, for a jet or a plume, is we wont be able to simulate any motion. Chris is supposed to add an animated sprites code to Celestia, to enable some animation. This should be the right thing for a BH jet...
ElChristou wrote:I'm not sure animation would fit for BH jets; the speed is so high that you would probably see only a uniform structure... And for the end of the jet we have more some kind of nebulae like structure than something else, so...
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"Plume" "Sol/Saturn/Enceladus"
{
Class "surfacefeature"
Mesh "comet_thin_dust_tail.cmod"
Radius 250
Emissive true
Orientation [90 1 0 0]
FixedPosition { Planetocentric [ -121.76 85 -14 ] }
}