I downloaded celestia 1.5.1 from the sourceforge.net through this link:
chris wrote:Celestia 1.5.1 is now available for download from SourceForge:
https://sourceforge.net/project/showfil ... p_id=21302
(Some of the files have been there for a while now, but SourceForge upload problems meant that it took us a while to get all the 1.5.1 packages uploaded.)
I installed it on my system which is SuSe 9.3. Now I have the problem that I can open .cel, but I cannot open .celx which is really weird since on my WinXP-System it worked perfectly with 1.5.1. Trying to open a celx-script through "file" menu -> Open Script ... I can't even see the celx files but only the cel files. And I cannot have celestia displaying all file formats because this option is not available. Double clicking on the files in my file manager doesn't work on both of them.
What also confuses me is that the keyboard input behaves differently from what I'm used from Win. E.g. pressing the key 'l' which usually speeds up time by a factor of ten only speeds it up by a factor of two now. I also cannot display the spacecrafts coordinate system like on Win.
Is there something I have to include or install additionally especially for the script-problem?
As long as I have this problem I assume that I cannot do ScriptedOrbit either?
Another issue I was wondering about is that when I install celestia on a collegues system and include an add-on with a 3ds model and a texture on it there is horrible bucking but when I change to a cmod it is displayed much smoother. But the graphic card has the latest driver and 512 MB. While running with the 3ds the CPU was used to 100% of its capacity while with the cmod it was not. He mentioned that perhaps with the 3ds model the graphic card isn't used as intensively as it would be possible and instead the program uses the CPU and therefore runs much slower. Is that possible?
Something like textures are rendered by the graphic card but model information by the CPU?