The original Enterprise

The Enterprise-B

The Enterprise-C

I plan on making an Enterprise pack with all six ships that have been seen in the shows and maybe a 7th that has never been seen.

Hungry4info wrote:Very nice!!
I definitely look forward to it. If you include a seventh, never-before-seen ship, it probably won't be cannon.
As there are seven ships to carry the name Enterprise, which are you leaving out? The NX-01? (from the series 'Enterprise')
Reiko wrote:One thing about celestia I noticed is even when you make the textures white they come out looking grey anyways. I suppose that is due to the lighting I'm not sure.
I've never messed with the color value but I always set the diffuse to .65 or .7 I don't mind the effect actually, I think it looks better when it's a little grey.selden wrote:Reiko wrote:One thing about celestia I noticed is even when you make the textures white they come out looking grey anyways. I suppose that is due to the lighting I'm not sure.
When you defined the textures in Anim8or, did you set their material's Diffuse value to be 1.0 ?
Also, did you set the color value to be white?
(in the bottom of the material window, move the intensity slider to the top of its range).
The default for Diffuse is 0.700, and the default intensity is 224 instead of 255. Together, they make materials and textures darker than they should be.
Reiko, there is a big difference between the grey given by a 0.65 diffuse and a clear grey or "little grey" as should be.Reiko wrote:I've never messed with the color value but I always set the diffuse to .65 or .7 I don't mind the effect actually, I think it looks better when it's a little grey.selden wrote: When you defined the textures in Anim8or, did you set their material's Diffuse value to be 1.0 ? Also, did you set the color value to be white?
(in the bottom of the material window, move the intensity slider to the top of its range).
The default for Diffuse is 0.700, and the default intensity is 224 instead of 255. Together, they make materials and textures darker than they should be.