Mercury map

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John Van Vliet
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Mercury map

Post #1by John Van Vliet » 27.08.2008, 16:51

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Re: Mercury map

Post #2by ElChristou » 27.08.2008, 17:01

Nice!
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Re: Mercury map

Post #3by t00fri » 27.08.2008, 17:12

John,

The second image from the left in in the middle row looks like a "partially-peeled orange".

Somebody, obviously didn't get the parameters right for the reprojection to simple cylindrical.
Where did you get the missing craters from, in case LOK is OFF? From the Moon?

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Re: Mercury map

Post #4by John Van Vliet » 27.08.2008, 18:05

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Re: Mercury map

Post #5by t00fri » 27.08.2008, 18:33

Well I can't help it, but there is definitely a BUG in the projection. I was not talking about the stripe, but rather that bulge on the right in the back

Here

Image

That together with the central stripe makes your Mercury look like that partially peeled orange. I would certainly be able to correct for these artefacts in no time...


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Re: Mercury map

Post #6by John Van Vliet » 27.08.2008, 20:04

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Re: Mercury map

Post #7by cartrite » 27.08.2008, 20:15

john Van Vliet wrote:most of the craters line up with the old ( not great ,bad reprojection ) map
john,
From your other thread.

Code: Select all

cam2map from=\$1.cub map=map1.map to=\$1.map.cub trim=yes  lonseam=continue interp=bilinear pixres=map defaultrange=camera -batchlist=cube.lis

:oops: Sorry, I'm a big dummy. Didn't see map=map1.map :oops:
I don't see a projection map. The default map is

Code: Select all

$base/templates/maps/sinusoidal.map
It kind of looks like that is what you are using.
The problem is, unless you edited that map, all the details are commented out as follows.

Code: Select all

Group = Mapping
  ProjectionName = Sinusoidal
# CenterLongitude = 0.0
End_Group
If something is wrong with the projection, that may be why.
I use a copy of the simplecylindrical.map.

Code: Select all

Group = Mapping
  ProjectionName = SimpleCylindrical
  CenterLatitude  = 0.0
  CenterLongitude = 0.0
End_Group

Code: Select all

cam2map ........ map=/srv/disk5/ctx-work/simplecylindrical.map

Just a thought.
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Re: Mercury map

Post #8by John Van Vliet » 27.08.2008, 20:44

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Re: Mercury map

Post #9by cartrite » 27.08.2008, 20:56

I'm not sure how " pixres=map " will react or if there is a problem in the cam2map code with that. I never heard anything but I always use pixres=mpp and put in the resolution. With your map it would be "cam2map ........... pixres=mpp resolution=925.0 ........."
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Re: Mercury map

Post #10by cartrite » 27.08.2008, 21:07

There is another thing to consider. When you ran spiceinit, it looks like you did not specify a shape model. I had problems projecting phobos because there was no shape model. Mercury is spherical though but I'm not sure if this would cause a problem or not. Mars uses the MOLA 128 ppd shape model in the data/base/dems folder and it can be considered spherical.
Maybe try to post a question at ISIS support?
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Re: Mercury map

Post #11by cartrite » 27.08.2008, 21:34

Oh Yeah,
cam2map has a new option if you are using the latest ISIS3 version 3.1.16. It's MatchMap and it is "true" or "yes" by default. You might want to set that to no.
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Re: Mercury map

Post #12by cartrite » 27.08.2008, 23:15

I just got done playing around with a few of the images and it seems that what you got is good. There is a problem with lack of data and some of the data having only a view at a slight angle. Some of the longitudes are being viewed "edge on" which tends to stretch them out when mapped.

As for lighting, it looks like you never ran "equalizer" after cam2map and before automos. This can fix some lighting issues. Might get rid of the bulge that Fridger pointed out. Equalizer is hard to get right with a lot of images though as I'm finding out with the ctx images.
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Re: Mercury map

Post #13by ElChristou » 28.08.2008, 06:57

Would be nice to see someday a tutorial with simple example on all the process above... :o
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Re: Mercury map

Post #14by t00fri » 28.08.2008, 08:27

ElChristou wrote:Would be nice to see someday a tutorial with simple example on all the process above... :o

There's a very nice set of step-by-step tutorials with lots of examples on the ISIS3 site.
Certainly more detailed than anybody of us would take the time to do.

http://isis.astrogeology.usgs.gov/IsisW ... isWorkshop

E.g here is a nice introductory tutorial about Map projections and the way they are done in ISIS3:
Learning_About_Map_Projections
http://isis.astrogeology.usgs.gov/IsisW ... rojections

The functions of the many ISIS3 command line utilities is explained here:
http://isis.astrogeology.usgs.gov/docum ... dLine.html
and the systematic reference:
http://isis.astrogeology.usgs.gov/Appli ... index.html
where the use is explained planet by planet...

See also our detailed ISIS3 Workshop@CelestialMatters that I opened some time ago, with lots of discussions and experiments (mainly among cartrite and myself) :

Opening of an ISIS 3 Texture Workshop at CM
http://forum.celestialmatters.org/viewtopic.php?t=194

What else was in your mind?

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Re: Mercury map

Post #15by cartrite » 28.08.2008, 08:50

ElChristou wrote:Would be nice to see someday a tutorial with simple example on all the process above...
Once ISIS3 is installed, the folder isis/doc/Application/ has html pages that list the programs alphabetically or in a group index. These describe what each program does, what to enter, examples, etc. The workshops are very useful too. There is also a support forum where you can post questions if you get stuck.
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Re: Mercury map

Post #16by ElChristou » 28.08.2008, 08:52

Well, Tx for the links, particularly the one from CM! :lol:
I didn't knew all the maps could be generated with this ISIS tool. I'll go for some digging now!
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Re: Mercury map

Post #17by t00fri » 28.08.2008, 09:16

ElChristou wrote:Well, Tx for the links, particularly the one from CM! :lol:
I didn't knew all the maps could be generated with this ISIS tool. I'll go for some digging now!


Yes there is interesting stuff over there ;-)

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Re: Mercury map

Post #18by danielj » 04.09.2008, 23:46

Where is the 16k VT?
And we actually have ENOUGH data to a 16k map?

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Re: Mercury map

Post #19by John Van Vliet » 05.09.2008, 03:18

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Re: Mercury map

Post #20by BobHegwood » 05.09.2008, 14:53

See the bottom two entries of this page for the old 16K maps.
John's new textures haven't been posted yet, but they will also go to the same page when they are available.

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