Stars far from home
- cartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
I've just mirrored my website at another host. My old website has been down for the last couple of days and has become undependable. The index page contains a link to an executable from SVN R4201. It was compiled with MS2008 C++ Express with the celestia.vcproj file. The original celestia.exe from 1.5.0 or 1.5.1 can be renamed for backup purposes and this file can replace the original which should give you the latest capabilities that are being discussed in this forum.
By just replacing the celestia.exe file from celestia 1.5.0 with the one from celestia-svn-r4201.zip. I took this screenshot after I used the 2 code segments chris posted on page 1 of this thread.
cartrite
By just replacing the celestia.exe file from celestia 1.5.0 with the one from celestia-svn-r4201.zip. I took this screenshot after I used the 2 code segments chris posted on page 1 of this thread.
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
-
- Posts: 1803
- Joined: 12.10.2007
- With us: 17 years 1 month
Thanks a lot for this my friend. The package I downloaded works
just fine, and your instructions were enviably easy to understand.
Again, many thanks, Brain-Dead Bob
EDIT: Oops... After further investigation, when I press the number
5 to get to Jupiter, I go to the asteroid Hektor instead. Same thing
for Saturn. I have to press 8 to get to Saturn and 7 causes Braille
to be selected. Any thoughts?
Thanks again though. I'll play with it some more.
just fine, and your instructions were enviably easy to understand.
Again, many thanks, Brain-Dead Bob
EDIT: Oops... After further investigation, when I press the number
5 to get to Jupiter, I go to the asteroid Hektor instead. Same thing
for Saturn. I have to press 8 to get to Saturn and 7 causes Braille
to be selected. Any thoughts?
Thanks again though. I'll play with it some more.
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
-
Topic authorchris
- Site Admin
- Posts: 4211
- Joined: 28.01.2002
- With us: 22 years 9 months
- Location: Seattle, Washington, USA
BobHegwood wrote:Thanks a lot for this my friend. The package I downloaded works
just fine, and your instructions were enviably easy to understand.
Again, many thanks, Brain-Dead Bob
EDIT: Oops... After further investigation, when I press the number
5 to get to Jupiter, I go to the asteroid Hektor instead. Same thing
for Saturn. I have to press 8 to get to Saturn and 7 causes Braille
to be selected. Any thoughts?
I'm pretty sure that this is caused by a bug in the Replace disposition for ssc files. I'll have a fix for it soon.
--Chris
- cartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
BobHegwood wrote:EDIT: Oops... After further investigation, when I press the number
5 to get to Jupiter, I go to the asteroid Hektor instead. Same thing
for Saturn. I have to press 8 to get to Saturn and 7 causes Braille
to be selected. Any thoughts?
Thanks again though. I'll play with it some more.
I'm not sure what you did to do this. I can't reproduce it. When I select a number, it goes where it is supposed to. The svn version is bound to have bugs though. Thats the nature of the beast.
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
- Chuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 18 years 11 months
Thanks for the build Cartrite.
I'm now able to test the new clickable property, and I'm sure there's a few other new features included that might be worth checking out.
I'm now able to test the new clickable property, and I'm sure there's a few other new features included that might be worth checking out.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-
- Posts: 1803
- Joined: 12.10.2007
- With us: 17 years 1 month
cartrite wrote:I'm not sure what you did to do this. I can't reproduce it. When I select a number, it goes where it is supposed to. The svn version is bound to have bugs though. Thats the nature of the beast.
cartrite
No problem... I simply renamed my old (1.5.0 Final) celestia.exe to
150celestia.exe, and then I replaced it with your celestia.exe file.
Chris mentioned the possible source of the problem in his post above
though, and I really appreciate your effort here, so no complaints
from me whatsoever.
Thanks, Brain-Dead Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
-
- Posts: 194
- Joined: 27.12.2006
- Age: 49
- With us: 17 years 10 months
- Location: Vriezenveen, the Netherlands
- Contact:
There's definitely a bug in the SVN version with the numbers.
In my installation the numbers are as follows:
1=Mercury
2=Ikeya-Zhang
3=Venus
4=Eros-post-near
5=Earth
6=Eros
7=Mars
8=Jupiter
9=Eros-pre-near
In my installation the numbers are as follows:
1=Mercury
2=Ikeya-Zhang
3=Venus
4=Eros-post-near
5=Earth
6=Eros
7=Mars
8=Jupiter
9=Eros-pre-near
Windows 7 Ultimate x64, Intel Core i7 2600K 3.4 Ghz, 4 GB RAM, 120 GB SSD + 1 TB hdd, nVidia GTX460 1 GB, Celestia 1.6.0.xxxx
Download my latest SVN Build
Download my latest SVN Build
BobHegwood wrote:cartrite wrote:
Will an executable do? I can keep an ongoing updated executable that can replace the original from 1.5.0. If and when my website is accessible that is. It seems to be going down a lot again.
cartrite
That would be a GREAT idea for those of us too lazy (or dumb) to
compile the things. Would be much appreciated here my friend.
Thanks, Bob
Remember also that there have been Windows-(SVN) builds on a regular basis by Phoenix:
http://www.purebytes.de/stuff/celestia/
Ren?©
-
- Posts: 1803
- Joined: 12.10.2007
- With us: 17 years 1 month
rra wrote:
Remember also that there have been Windows-(SVN) builds on a regular basis by Phoenix:
http://www.purebytes.de/stuff/celestia/
Ren?©
I don't know why, but I really was not aware of this resource, so
thanks very much for the information. All appreciated.
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Stars far from home
Hi,
re: the planet number probleem, it seems to be a possible Vista problem?
I downloaded the build from Cartrite's web page using his directions
selecting the planets by number works no problem.
re: the planet number probleem, it seems to be a possible Vista problem?
I downloaded the build from Cartrite's web page using his directions
selecting the planets by number works no problem.
Derek
-
- Posts: 1803
- Joined: 12.10.2007
- With us: 17 years 1 month
Re: Stars far from home
Derek wrote:Hi,
re: the planet number probleem, it seems to be a possible Vista problem?
I downloaded the build from Cartrite's web page using his directions
selecting the planets by number works no problem.
Anything is possible. I just updated Vista with 69 MB of Service Pack
1, so I'll see if that made any difference.
Thanks, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Back to the breaking the 16kly limit for a moment...
IIRC there's some special code to handle fading the brightness of the Milky Way when the observer is located inside the galaxy. Does this apply to other galaxies as well? If we're going to start putting stars in such galaxies, this should also be included for consistency.
IIRC there's some special code to handle fading the brightness of the Milky Way when the observer is located inside the galaxy. Does this apply to other galaxies as well? If we're going to start putting stars in such galaxies, this should also be included for consistency.
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
ajtribick wrote:Back to the breaking the 16kly limit for a moment...
IIRC there's some special code to handle fading the brightness of the Milky Way when the observer is located inside the galaxy. Does this apply to other galaxies as well? If we're going to start putting stars in such galaxies, this should also be included for consistency.
Certainly, I coded this correction for any galaxy. The effect only depends on the variable distanceToDSO.
Code: Select all
double ri = -0.1, pc10 = 32.6167;
double r = absMag / avgAbsMag;
double num = 5 * (absMag - faintestMag);
double a = r * (avgAbsMag - 5 * faintestMag) / num;
double b = (1.0 - 5 * r) / num;
double close = (distanceToDSO > -10.0)?
-4.3429448 * b * log((pc10 +distanceToDSO)/(2 * pc10)): ri;
// note: 10.0 / log(10.0) = 4.3429448
if (distanceToDSO < 0)
distanceToDSO = 0;
double brightness = (distanceToDSO >= pc10)? a - b * appMag: r + close;
Note that distanceToDSO here refers to the DSO boundary, NOT it's center (i.e. distanceToDSO becomes negative within the galaxy radius=dsoRadius).
However this is still quite a rough approximation, not accounting for the specific galaxy shape. It's essentially tuned for the location of Earth within the Milky Way. For other galaxies we don't have any corresponding observational data.
F.
-
Topic authorchris
- Site Admin
- Posts: 4211
- Joined: 28.01.2002
- With us: 22 years 9 months
- Location: Seattle, Washington, USA
Reiko wrote:I noticed when I put a star similar to that of Sol about 100,000ly out the star balloons up into an ultra bright ultra large giant.
Could you post your stc definition? My guess is that you changed the distance of a nearby star without changing it's apparent magnitude. Let's say you have two stars that have the same apparent brightness as seen from Earth, with one star 10 light years away and the other 500 light years away. The second star has to be intrinsically 2500 times as bright as the first: (500/10)^2=2500. Unless you changed the temperature (by modifying the spectral type), this increase in brightness will be due to an increase in the size of the star.
--Chris
Reiko,
I betcha you specified AppMag with the same value as you would specify for the Sun. That's the apparent magnitude -- how bright it looks to us no matter how far away it is.
A star 100000 LY away which is bright enough to cast shadows the way the Sun does would indeed have to be incredibly large and luminous!
If instead you specified the same AbsMag, it'd be a dwarf star like our Sun. The Absolute magnitude specifies how bright a star would be when it is observed from a distance of 10 parsecs (32.6 light years).
I betcha you specified AppMag with the same value as you would specify for the Sun. That's the apparent magnitude -- how bright it looks to us no matter how far away it is.
A star 100000 LY away which is bright enough to cast shadows the way the Sun does would indeed have to be incredibly large and luminous!
If instead you specified the same AbsMag, it'd be a dwarf star like our Sun. The Absolute magnitude specifies how bright a star would be when it is observed from a distance of 10 parsecs (32.6 light years).
Selden
chris wrote:Reiko wrote:I noticed when I put a star similar to that of Sol about 100,000ly out the star balloons up into an ultra bright ultra large giant.
Could you post your stc definition? My guess is that you changed the distance of a nearby star without changing it's apparent magnitude. Let's say you have two stars that have the same apparent brightness as seen from Earth, with one star 10 light years away and the other 500 light years away. The second star has to be intrinsically 2500 times as bright as the first: (500/10)^2=2500. Unless you changed the temperature (by modifying the spectral type), this increase in brightness will be due to an increase in the size of the star.
--Chris
selden wrote:Reiko,
I betcha you specified AppMag with the same value as you would specify for the Sun. That's the apparent magnitude -- how bright it looks to us no matter how far away it is.
A star 100000 LY away which is bright enough to cast shadows the way the Sun does would indeed have to be incredibly large and luminous!
If instead you specified the same AbsMag, it'd be a dwarf star like our Sun. The Absolute magnitude specifies how bright a star would be when it is observed from a distance of 10 parsecs (32.6 light years).
Thanks guys the appMag is the problem. I was leaving it the same.
The STC file I was testing does not have AbsMag listed, just the App.
Code: Select all
033566822 "tyc"
{
RA 135.54182622
Dec 8.59013742
Distance 101420.75
SpectralType "G7 V"
AppMag 7.37
}
Could I just remove that AppMag and replace it with AbsMag and have the value the same as sol?
- Spaceman
- Posts: 110
- Joined: 11.02.2007
- Age: 39
- With us: 17 years 9 months
- Location: Athens-Hellas (Greece)
- Contact:
Re: Stars far from home
I like this version and I'm very happy putting stars in great distances . But i notice 2 strange things
1) I download and install 2 normal maps for the Moon and Mars. I visit this worlds but i can't find any change with the normal maps.
2) At some star systems, about 1 light year before i get closer, i watch this!
What's this?
This both things are bugs?
1) I download and install 2 normal maps for the Moon and Mars. I visit this worlds but i can't find any change with the normal maps.
2) At some star systems, about 1 light year before i get closer, i watch this!
What's this?
This both things are bugs?
"Any sufficiently advanced extraterrestrial intelligence is indistinguishable from God"
Michael Shermer
My addons: Nemesis, Ursa Minor Dwarf Galaxy Stars
Michael Shermer
My addons: Nemesis, Ursa Minor Dwarf Galaxy Stars