Cham wrote:What buggs_moran is doing is an heroic effort,
Hmmm, heroic. You are far more skilled with the graphics I think Cham. One thing that will result from all of the efforts is a database of close binaries for Celestia. The pretties (cyclic motion for the matter stream and cataclysmic brightening) will have to wait until 2.0. At least all the data mining on actual systems should be done. I am working with Dr. Darren Baskill of the University of Leicster, UK to put together all of the systems. I will then be running a merge (Word, yeah it's tacky but I don't know anything but Pascal and Fortran and that was 15 years ago) through our data to create the systems and the disk structure (along with magnetic field influences

on a grander scale than one pair at a time). That is the main reason this is taking so long.
Cham wrote: 1- There are no cyclic (or periodic) movements along a simple path like a straight line, arc, or part of an ellipse. Actually, there's no way we can defiine a movement along an open segment (half an ellipse, for example). This is very important for mattter bridges.
Dreeeeeeeam, dream, dream, dream... If there was one thing that the programmer gods could grant celestia it would be that.
Cham wrote:2- All transparent 3D models have some "hard edges" which makes the matter bridge looking artificial. It should be smooth and fuzzy from all angles. This is currently not possible to do.
Volumetric fills. If ya can do it with an atmosphere...
Cham wrote: 3- When we attach a bridge (transparent model) on a star, moving around makes the model to "blink" in some artificial way. There's a depth sorting problem when several transparent parts of the same model are showing. This is very frustrating.
Agreed. Most of the creation troubleshooting centers on this item.
4- I would like to add one more. Ability for stars to have dynamic magnitude with a, once again, cyclical nature... I think the ability to set and Absolute magnitude minimum and maximum with a period would be fantastic. Not to mention the data is already out there (AAVSO), it might take a little mining, but not much and I would be up to the task.