Progress reports here:
The silbervogel was a theorized space bomber using the skip principle to go around the globe and potentially bomb any target. A special rocket booster on a rail would give the silbervogel or silverbird enough velocity, when it would then use its own engines to gain enough altitude and velocity. It was created by Eugen S?¤nger and Irene Bredt in the 1930s.
What I have done so far;
[img=http://img153.imageshack.us/img153/8097/silbervogel0qa.th.jpg]
Silbervogel
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Topic authorSittingDuck
- Posts: 27
- Joined: 28.10.2005
- With us: 19 years
Silbervogel
Do you think the physics books are bulletproof?
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Topic authorSittingDuck
- Posts: 27
- Joined: 28.10.2005
- With us: 19 years
Looks good in celestia, but I cant texture it mysteriously.
[img=http://img139.imageshack.us/img139/6295/silbervogel8em.th.jpg]
[img=http://img139.imageshack.us/img139/6295/silbervogel8em.th.jpg]
Do you think the physics books are bulletproof?
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Topic authorSittingDuck
- Posts: 27
- Joined: 28.10.2005
- With us: 19 years
That is strange. Maybe the model is damaged?
What does the icon for that material look like?
When it's mapping a texture, Animator should show a distorted version of the picture mapped onto a sphere in its Material selection column. When it's mapping just a simple color, the corresponding sphere in the Material selection column will be that color.
Also, Anim8or's UV mapping tool for placing textures onto surfaces is rather crude. It's very easy to accidentally wind up with just a small part of the picture being projected onto a solid, for example. I've often found it easier to start over again than to fix it.
What does the icon for that material look like?
When it's mapping a texture, Animator should show a distorted version of the picture mapped onto a sphere in its Material selection column. When it's mapping just a simple color, the corresponding sphere in the Material selection column will be that color.
Also, Anim8or's UV mapping tool for placing textures onto surfaces is rather crude. It's very easy to accidentally wind up with just a small part of the picture being projected onto a solid, for example. I've often found it easier to start over again than to fix it.
Selden
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Topic authorSittingDuck
- Posts: 27
- Joined: 28.10.2005
- With us: 19 years
That something is wrong with it. If it doesn't accept a texture properly, then the fact that something is damaged is "self evident."SittingDuck wrote:What do you mean by the model is damaged?
I don't know what you mean by "normal." Are you saying that it is displaying part of the texture image?The icon for the texture is normal, as it should be.
hmmm.The UV mapper had no affect ont eh texture. It just remains a solid colour...
At least the part that isn't accepting textures.How do you mean start over? Like, everything???
Have you looked at the .an8 file? It's just a plain text file, so you can use Notepad. There might be something "obviously wrong" in it.
Selden
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Topic authorSittingDuck
- Posts: 27
- Joined: 28.10.2005
- With us: 19 years
something then being a polygon or something?then the fact that something is damaged is "self evident."
yes, as it does for previous succesfull texturings.Are you saying that it is displaying part of the texture image?
lol!hmmm.
At least the part that isn't accepting textures.
That would appear to be everything
Do you think the physics books are bulletproof?
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Topic authorSittingDuck
- Posts: 27
- Joined: 28.10.2005
- With us: 19 years