With some of them it was just a matter of changing the format and size of the textures,others were a good bit more work.Anyhow you can find the ones I've done so far here
http://members.lycos.co.uk/jestr/extras/extras.html
Hope you like them,Jestr
jestr wrote:Lately Ive been configuring some SciFi model spaceships to work in Celestia.
You're right Folk. Just a little thing: as I try to do when I try to make some models found all over the Net run in Celestia, especially SW ones, whe must find the sizes of each ones. Example: in the shot, Jestr have a radius of 50m for the X-Wing craft, i've found +-15m long for it...Psykotik wrote:Thanks a lot. But the next step is to make the ssc files...![]()
I've grouped each model in their proper folder/zip for me, if it can help.If you have time do it, I'll make the zip file with a credit's readme and share it with emule.
Code: Select all
"Endor" "HD 143761"
{
Texture "Endor.jpg"
BumpMap "Endorbump.jpg"
BumpHeight 3.5
Radius 5786.775
# Oblateness 0.003
Atmosphere {
Height 120
Lower [ 0.5 0.5 0.65 ]
Upper [ 0.3 0.3 0.6 ]
Sky [ 0.3 0.6 0.9 ]
CloudHeight 7
CloudSpeed 65
CloudMap "earthclouds.png" # or your usual earth cloud texture
(works better with a blue one)
}
CustomOrbit "Endor"
EllipticalOrbit {
Period 7.4561
SemiMajorAxis 4.4578
Eccentricity 0.0127
Inclination 0.2245
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.46
}
RotationPeriod 56.92425
Obliquity 12.08
LongOfRotationAxis 262.78
Albedo 0.4
}
"Death Star" "HD 143761/Endor"
{
Class "planet"
Mesh "dstar.3ds"
Radius 1600
CustomOrbit "Death Star"
EllipticalOrbit {
Period 0.20
SemiMajorAxis 24000
Eccentricity 0.001
}
Albedo 0.10
}
"x-wing" "HD 143761/Endor/Death Star"
{
Class "spacecraft"
Mesh "xwing.3ds"
Radius 0.0075
EllipticalOrbit
{
Period 0.001275
SemiMajorAxis 1700
Eccentricity 0.0743
AscendingNode 0
ArgOfPericenter 0
}
#Orientation [ 270 0 0 1]
Orientation [ 90 0 0 1]
RotationOffset 270
Albedo 0.1
}
"x-wingman1" "HD 143761/Endor/Death Star"
{
Class "spacecraft"
Mesh "xwing.3ds"
Radius 0.0075
EllipticalOrbit
{
Period 0.001275
SemiMajorAxis 1700.015
Eccentricity 0.0743
Inclination 0.001
AscendingNode 0
ArgOfPericenter 0
}
#Orientation [ 270 0 0 1]
Orientation [ 90 0 0 1]
RotationOffset 270
Albedo 0.1
}
"x-wingman2" "HD 143761/Endor/Death Star"
{
Class "spacecraft"
Mesh "xwing.3ds"
Radius 0.0075
EllipticalOrbit
{
Period 0.001275
SemiMajorAxis 1700.023
Eccentricity 0.0743
Inclination 359.999
AscendingNode 0
ArgOfPericenter 0
}
#Orientation [ 270 0 0 1]
Orientation [ 90 0 0 1]
RotationOffset 270
Albedo 0.1
}
#"Ti Fighter" "HD 143761/Endor/Death Star"
#{
#Class "spacecraft"
#Mesh "TF_3ds3d.3ds"
#Radius 0.0075
#EllipticalOrbit
#{
#Period 0.001275
#SemiMajorAxis 1700.02
#Eccentricity 0.07433
#Inclination 359.9992
#AscendingNode 0
#ArgOfPericenter 0
#}
##Orientation [ 270 0 0 1]
#Orientation [ 90 0 0 1]
#RotationOffset 270
#Albedo 0.1
#}
"Tatooine" "HD 143761"
{
Texture "Tatooine.jpg"
BumpMap "TatBump.jpg"
BumpHeight 5.0
Radius 7432.1254
Atmosphere {
Height 100
Lower [ 0.5 0.5 0.65 ]
Upper [ 0.3 0.3 0.6 ]
Sky [ 0.3 0.6 0.9 ]}
EllipticalOrbit {
Period 2.4561
SemiMajorAxis 1.8945
Eccentricity 0.1067
Inclination 0.0201
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.46
}
RotationPeriod 39.92425
Obliquity 12.08
LongOfRotationAxis 262.78
Albedo 0.8
}
Psykotik wrote:You made the ssc file ? And you try to cheat me, saying you need my help ? What a liar !Where could I download them ?
And the Thomas Guilpain one: there's a french explanation of .ssc files.Psykotik wrote:But since I intersted too in other fleet than the star wars one, I'll have to be less lazy and try to understand these ssc file. It seems like I'm going to have a trip to the selden's site
Tu as r?ussit ? charger les 3 que j'avais not? manquantes?Jestr, I found some bad links for the Asgard ship : the two last textures don't match with their names.
J'y pense... suite en pv. Pour le radius: il me semble que Celestia lit l'objet comme une sph?re, donc si tu connais la plus grande longueur de cet objet, tu divises par deux pour obtenir le rayon (radius) de cette sph?re. La valeur indiqu?e dans le fichier .ssc est en km pour les objets plan?taires, donc un 'Tie' de 15 m ? un Radius: 0.0075Jeam, j'attends toujours de tes nouvelles... et faudra que tu m'expliques comment tu trouves le radius.
Yep, j'ai vu que les liens ne pointaient pas sur les vraies noms, donc je les ai modifi?s manuellement.Jeam Tag wrote:Tu as r?ussit ? charger les 3 que j'avais not? manquantes?
For the radius: it seems to me that Celestia reads the object like a sphere, therefore if you know the biggest length of this object, you divide by two to obtain the radius of this sphere. The value indicated in the ssc file is in km for the planetary objects, therefore a 15 m ' Tie' has a Radius: 0.0075.
bond wrote:Psykotik: Thanks for spending the time on the scc's - I think you're confusing your radius with your diameter, though - if, for example, the Star Destroyer is 1.8km long its radius will only be half that - 0.9km.
bond wrote:Incedentally I'm having trouble getting the ships to "fly" with the belly facing the planet's surface, rather than side-on. Every scc I've ever tried to write seems to come out with a different and unpredictable orientation.![]()