X-Wing and a few other SciFi models
X-Wing and a few other SciFi models
Lately Ive been configuring some SciFi model spaceships to work in Celestia.
With some of them it was just a matter of changing the format and size of the textures,others were a good bit more work.Anyhow you can find the ones I've done so far here
http://members.lycos.co.uk/jestr/extras/extras.html
Hope you like them,Jestr
With some of them it was just a matter of changing the format and size of the textures,others were a good bit more work.Anyhow you can find the ones I've done so far here
http://members.lycos.co.uk/jestr/extras/extras.html
Hope you like them,Jestr
Last edited by jestr on 11.03.2004, 01:14, edited 2 times in total.
- Jeam Tag
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- With us: 21 years 7 months
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Re: X-Wing and a few other SciFi models
jestr wrote:Lately Ive been configuring some SciFi model spaceships to work in Celestia.
Thanks, Jestr, it is what I try to do many months ago -see my SF pages- but don't succeed very well...
Just a comment about the download:
Seems that we can't find the Asgard textures 'asgshpwn.jpg' & 'asgshpwa.jpg' and the Discovery 'thruster.jpg' one. All the other files right. I'll install them and see how they run. Thanks, Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY
...PAGES LOSTS, SORRY
Add-Ons
I've downloaded "Immense," "Discovery," and "Space Station V." And tried to install all of them. The "Thruster.jpg" didn't download, but it doesn't seem to be needed. I've used an old ssc for "Discovery" and everything seems to work well. The "Space Station V" download seems to work well, but it doesn't have a shuttle near the station. That shuttle appears in the picture of the station on your site. I downloaded the "Immense" model and textures, but I can't get them to work. Do we need an "ssc" or perhaps can you tell us where the add-on is located. That is, is the "Immense" around some star, and not around any object in our solar system?
Many thanks for all the add-ons you've created. I've especially enjoyed Thebe and Mimas.
Many thanks for all the add-ons you've created. I've especially enjoyed Thebe and Mimas.
- Jeam Tag
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You're right Folk. Just a little thing: as I try to do when I try to make some models found all over the Net run in Celestia, especially SW ones, whe must find the sizes of each ones. Example: in the shot, Jestr have a radius of 50m for the X-Wing craft, i've found +-15m long for it...Psykotik wrote:Thanks a lot. But the next step is to make the ssc files...
I have some, that I'm using to place Jestr models [The 3 missing textures are a pity, but ALL the models works fine -hoh, the Immense ST Station runs maybe a little slow, but it is my computer, not the model!] for the moment for testing around Jupi [non, pas 'Tchupi' ] I remember that I've had found a site with all the sizes of the SW Fleet vessels, but I've lost it, and these I find now aren't complete.
And we must find locations in SW Universe, i don't know where. Any Idea?
I've grouped each model in their proper folder/zip for me, if it can help.If you have time do it, I'll make the zip file with a credit's readme and share it with emule.
Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY
...PAGES LOSTS, SORRY
Although I don't have the Star Wars add-ons installed anymore, a while ago I was playing around with a fairly simple .ssc file that shows a 3-man x-wing bombing run of the Death Star trench. This is the full .ssc that I used for it, with all my STAR WARS add-ons;
The only problem is, that the x-wing model is such a detailed and large file, that 1 of them, yet alone 3 causes quite a severe case of S-L-O-W-D-O-W-N. Well it did on my system anyway.
Oh, and I also included some [#]hashed out settings for a Ti Fighter too, that (I think) was chasing them !
regards
TERRIER
Code: Select all
"Endor" "HD 143761"
{
Texture "Endor.jpg"
BumpMap "Endorbump.jpg"
BumpHeight 3.5
Radius 5786.775
# Oblateness 0.003
Atmosphere {
Height 120
Lower [ 0.5 0.5 0.65 ]
Upper [ 0.3 0.3 0.6 ]
Sky [ 0.3 0.6 0.9 ]
CloudHeight 7
CloudSpeed 65
CloudMap "earthclouds.png" # or your usual earth cloud texture
(works better with a blue one)
}
CustomOrbit "Endor"
EllipticalOrbit {
Period 7.4561
SemiMajorAxis 4.4578
Eccentricity 0.0127
Inclination 0.2245
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.46
}
RotationPeriod 56.92425
Obliquity 12.08
LongOfRotationAxis 262.78
Albedo 0.4
}
"Death Star" "HD 143761/Endor"
{
Class "planet"
Mesh "dstar.3ds"
Radius 1600
CustomOrbit "Death Star"
EllipticalOrbit {
Period 0.20
SemiMajorAxis 24000
Eccentricity 0.001
}
Albedo 0.10
}
"x-wing" "HD 143761/Endor/Death Star"
{
Class "spacecraft"
Mesh "xwing.3ds"
Radius 0.0075
EllipticalOrbit
{
Period 0.001275
SemiMajorAxis 1700
Eccentricity 0.0743
AscendingNode 0
ArgOfPericenter 0
}
#Orientation [ 270 0 0 1]
Orientation [ 90 0 0 1]
RotationOffset 270
Albedo 0.1
}
"x-wingman1" "HD 143761/Endor/Death Star"
{
Class "spacecraft"
Mesh "xwing.3ds"
Radius 0.0075
EllipticalOrbit
{
Period 0.001275
SemiMajorAxis 1700.015
Eccentricity 0.0743
Inclination 0.001
AscendingNode 0
ArgOfPericenter 0
}
#Orientation [ 270 0 0 1]
Orientation [ 90 0 0 1]
RotationOffset 270
Albedo 0.1
}
"x-wingman2" "HD 143761/Endor/Death Star"
{
Class "spacecraft"
Mesh "xwing.3ds"
Radius 0.0075
EllipticalOrbit
{
Period 0.001275
SemiMajorAxis 1700.023
Eccentricity 0.0743
Inclination 359.999
AscendingNode 0
ArgOfPericenter 0
}
#Orientation [ 270 0 0 1]
Orientation [ 90 0 0 1]
RotationOffset 270
Albedo 0.1
}
#"Ti Fighter" "HD 143761/Endor/Death Star"
#{
#Class "spacecraft"
#Mesh "TF_3ds3d.3ds"
#Radius 0.0075
#EllipticalOrbit
#{
#Period 0.001275
#SemiMajorAxis 1700.02
#Eccentricity 0.07433
#Inclination 359.9992
#AscendingNode 0
#ArgOfPericenter 0
#}
##Orientation [ 270 0 0 1]
#Orientation [ 90 0 0 1]
#RotationOffset 270
#Albedo 0.1
#}
"Tatooine" "HD 143761"
{
Texture "Tatooine.jpg"
BumpMap "TatBump.jpg"
BumpHeight 5.0
Radius 7432.1254
Atmosphere {
Height 100
Lower [ 0.5 0.5 0.65 ]
Upper [ 0.3 0.3 0.6 ]
Sky [ 0.3 0.6 0.9 ]}
EllipticalOrbit {
Period 2.4561
SemiMajorAxis 1.8945
Eccentricity 0.1067
Inclination 0.0201
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.46
}
RotationPeriod 39.92425
Obliquity 12.08
LongOfRotationAxis 262.78
Albedo 0.8
}
The only problem is, that the x-wing model is such a detailed and large file, that 1 of them, yet alone 3 causes quite a severe case of S-L-O-W-D-O-W-N. Well it did on my system anyway.
Oh, and I also included some [#]hashed out settings for a Ti Fighter too, that (I think) was chasing them !
regards
TERRIER
Last edited by TERRIER on 05.03.2004, 23:57, edited 1 time in total.
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
- Jeam Tag
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Psykotik wrote:You made the ssc file ? And you try to cheat me, saying you need my help ? What a liar ! Where could I download them ?
Nowhere. I JUST said: testIng about my poor knowledge and Computer, for the moment. So, about the sizes, extracts -Better ones nedeed :
Star Wars Fleet:
"A-Wing" "Sol/Jupiter" # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "awing.3ds" #Jestr conversion
Radius 0.0048 #9.6 m?tres?
[...]
"B-wing" "Sol/Jupiter" # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "bwing.3ds" #Jestr conversion
Radius 0.0045 #9 m?tres?
[...]
"X-Wing" "Sol/Jupiter" # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "xwing.3ds" #Jestr conversion
Radius 0.0075 #15 m?tres?
[...]
"Destroyer" "Sol/Jupiter" # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "stardestroyer.3ds" #Jestr conversion
Radius 0.450 # 900 m?tres?
[...]
"Corvette" "Sol/Jupiter" # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "corvette.3ds" #Jestr conversion
Radius 0.075 # 150 m?tres
[...]
"Nebulon B" "Sol/Jupiter" # Frigate # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "nebulonB.3ds" #Jestr conversion
Radius 0.189 # 378 metres?
[...]
"Republic Cruiser" "Sol/Jupiter" # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "republicruiser.3ds" #Jestr conversion
Radius 0.225 # 450 metres?
[...]
1"Shuttle" "Sol/Jupiter" # "HD 143761/Coruscant"
{
Class "spacecraft"
Mesh "shuttle.3ds" #Jestr conversion
Radius 0.017 # 34 metres?
[...]
Sorry, I don't have many time to try to align the models, I lose myself there a little, but I'll try to have r?sonnables sceenshots...
Cheers, Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY
...PAGES LOSTS, SORRY
Thanks a lot, guys. I'll be able to fight the dark star, thanks to your help
But since I'm intersted either in other fleets than the star wars one, I'll have to be less lazy and try to understand these ssc file. It seems like I'm going to have a trip to the selden's site
Jestr, I found some bad links for the Asgard ship : the two last textures don't match with their names.
Thank to everyone.
Jeam, j'attends toujours de tes nouvelles... et faudra que tu m'expliques comment tu trouves le radius.
But since I'm intersted either in other fleets than the star wars one, I'll have to be less lazy and try to understand these ssc file. It seems like I'm going to have a trip to the selden's site
Jestr, I found some bad links for the Asgard ship : the two last textures don't match with their names.
Thank to everyone.
Jeam, j'attends toujours de tes nouvelles... et faudra que tu m'expliques comment tu trouves le radius.
Last edited by Psykotik on 07.03.2004, 01:51, edited 1 time in total.
- Jeam Tag
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And the Thomas Guilpain one: there's a french explanation of .ssc files.Psykotik wrote:But since I intersted too in other fleet than the star wars one, I'll have to be less lazy and try to understand these ssc file. It seems like I'm going to have a trip to the selden's site
Tu as r?ussit ? charger les 3 que j'avais not? manquantes?Jestr, I found some bad links for the Asgard ship : the two last textures don't match with their names.
J'y pense... suite en pv. Pour le radius: il me semble que Celestia lit l'objet comme une sph?re, donc si tu connais la plus grande longueur de cet objet, tu divises par deux pour obtenir le rayon (radius) de cette sph?re. La valeur indiqu?e dans le fichier .ssc est en km pour les objets plan?taires, donc un 'Tie' de 15 m ? un Radius: 0.0075Jeam, j'attends toujours de tes nouvelles... et faudra que tu m'expliques comment tu trouves le radius.
For the radius: it seems to me that Celestia reads the object like a sphere, therefore if you know the biggest length of this object, you divide by two to obtain the radius of this sphere. The value indicated in the ssc file is in km for the planetary objects, therefore a 15 m ' Tie' has a Radius: 0.0075. Jeam
Last edited by Jeam Tag on 06.03.2004, 09:10, edited 1 time in total.
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY
...PAGES LOSTS, SORRY
Well, I have had some time to spare today, so I tried to learn the ssc file. Guilepain's site didn't explain how works the Orientation option, so I've improvised.
I've done all the ssc files for the starwars ships, and you can download it here (direct link). Credit file included. It's in french written, but I'm sure you won't be lost... follow the pics !
Let me know what you think about, and let me know what I have to revise, I just began my apprenticeship
It has been helpfull. Thanks friend.
I've done all the ssc files for the starwars ships, and you can download it here (direct link). Credit file included. It's in french written, but I'm sure you won't be lost... follow the pics !
Let me know what you think about, and let me know what I have to revise, I just began my apprenticeship
Yep, j'ai vu que les liens ne pointaient pas sur les vraies noms, donc je les ai modifi?s manuellement.Jeam Tag wrote:Tu as r?ussit ? charger les 3 que j'avais not? manquantes?
For the radius: it seems to me that Celestia reads the object like a sphere, therefore if you know the biggest length of this object, you divide by two to obtain the radius of this sphere. The value indicated in the ssc file is in km for the planetary objects, therefore a 15 m ' Tie' has a Radius: 0.0075.
It has been helpfull. Thanks friend.
Millenium Falcon
As you can see here
I have just finished getting a model of the Millenium Falcon to work in Celestia.You can download it with most of the others from a new site
http://members.lycos.co.uk/jestr/extras/extras.html
It would seem I have overloaded my welcome at asphost (my previous sci fi models site) so I have started another one-lets hope this one lasts a bit longer,Jestr
I have just finished getting a model of the Millenium Falcon to work in Celestia.You can download it with most of the others from a new site
http://members.lycos.co.uk/jestr/extras/extras.html
It would seem I have overloaded my welcome at asphost (my previous sci fi models site) so I have started another one-lets hope this one lasts a bit longer,Jestr
Psykotik: Thanks for spending the time on the scc's - I think you're confusing your radius with your diameter, though - if, for example, the Star Destroyer is 1.8km long its radius will only be half that - 0.9km.
Incedentally I'm having trouble getting the ships to "fly" with the belly facing the planet's surface, rather than side-on. Every scc I've ever tried to write seems to come out with a different and unpredictable orientation.
(Also, Jestr, your Millenium Falcon zip seems to be corrupted, anyone else having this problem?)
Incedentally I'm having trouble getting the ships to "fly" with the belly facing the planet's surface, rather than side-on. Every scc I've ever tried to write seems to come out with a different and unpredictable orientation.
(Also, Jestr, your Millenium Falcon zip seems to be corrupted, anyone else having this problem?)
I am trying to upload the falcon again,it seems like a few of the bigger models are corrupt,I will try to sort this out but if you cant get it from here you can try my FTP site
ftp://celestia:addons@81.111.74.36
It will take a little longer though,Jestr
ps thanks to everyone with ssc's I would have included them but everyone has different imaginary systems they might want to put them in,I thought it was easier to put the models up and leave it to you to find a home for them
ftp://celestia:addons@81.111.74.36
It will take a little longer though,Jestr
ps thanks to everyone with ssc's I would have included them but everyone has different imaginary systems they might want to put them in,I thought it was easier to put the models up and leave it to you to find a home for them
Last edited by jestr on 16.04.2004, 14:11, edited 1 time in total.
This is one of my favourite sci fi craft ever...
Larger pic...
http://www.berasan.com/celestia/falcon1.jpg
Regards...bh.
Larger pic...
http://www.berasan.com/celestia/falcon1.jpg
Regards...bh.
bond wrote:Psykotik: Thanks for spending the time on the scc's - I think you're confusing your radius with your diameter, though - if, for example, the Star Destroyer is 1.8km long its radius will only be half that - 0.9km.
Hi James ! Thanks for feedbacking, since I need it badly. I just began to manipulate ssc files, I have to learn a lot...
If the comments are not egals to radius, is because I forgot to change the comments, not the radius. I've been looking for a radius corresponding to my tastes, and I kept the 1.8 km one. I'll have to update the comments.
bond wrote:Incedentally I'm having trouble getting the ships to "fly" with the belly facing the planet's surface, rather than side-on. Every scc I've ever tried to write seems to come out with a different and unpredictable orientation.
Thanks for pointing that out. I've updated the ssc files, but to not have to download them again, just change the "Period" option to something between "0.2" and "0.4". As Corruscant as an rotation faster than Earth, it couldn't work with a so much long period...
Hey guys, if you wanna get the sizes of the models right, check this site out!
http://mirror.wolffelaar.nl/zardalu.sytes.net/
Nice job on converting the models Jestr. Im working on a few but its a slow go process! been kinda busy lately.
http://mirror.wolffelaar.nl/zardalu.sytes.net/
Nice job on converting the models Jestr. Im working on a few but its a slow go process! been kinda busy lately.