Latest high-res Jupiter Map

Tips for creating and manipulating planet textures for Celestia.
ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 8 months

Post #21by ElChristou » 18.10.2006, 18:05

Perso I use a map of mine (4k, dds) with extra details on the big spot...

Image

Based on this doc (I don't recall where it comes from, I hope not to breack some copyright :? ):

Image
Image

Avatar
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 8 months
Location: Montreal

Post #22by Cham » 18.10.2006, 18:23

ElChristou,

could you publish your texture ? I'm interested in those details.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Boux
Posts: 435
Joined: 25.08.2004
With us: 20 years 1 month
Location: Brittany, close to the Ocean

Post #23by Boux » 18.10.2006, 18:53

Yep, you can add as many "details" as you want in this fluffy environment.
It is changing all the time and there is no fixed outline.
Gas giants are the perfect playground for exotic image processing.
Add swirls, anticyclonic trails, whatever...
Auto-similar patterns all over the place.
Extract a detail, process it as pure bitmap without file-specific header, play with the 3x8 bytes xy matrix intensity values and throw it at a fractal generating software.
Can be endless. Why not a 512k or 1024k texture ... Eheh?
Intel core i7 3770 Ivy Bridge @ 4.4 GHz -16 GB ram - 128 GB SSD cache - AMD Radeon 7970 3 GB o'clocked - Windows 7 64 Ultimate / Linux Kubuntu

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 8 months

Post #24by ElChristou » 18.10.2006, 21:37

Cham wrote:ElChristou,

could you publish your texture ? I'm interested in those details.


HERE
Image

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 9 months
Location: Oxford, England

Post #25by bh » 19.10.2006, 11:35

Wow again! Thanks Chris.
regards...bh.

Avatar
Topic author
fsgregs
Posts: 1307
Joined: 07.10.2002
With us: 21 years 11 months
Location: Manassas, VA

Post #26by fsgregs » 19.10.2006, 20:38

Boux and Chris:

thanks both for your new maps. they all look great. :)

Frank

jgrillo2002
Posts: 132
Joined: 26.07.2002
Age: 38
With us: 22 years 2 months
Location: New York, USA

Post #27by jgrillo2002 » 20.10.2006, 02:38

ElChristou. the file seems to be corrupted. I cant open it on Photoshop nor converting it to JPG

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 8 months

Post #28by ElChristou » 20.10.2006, 10:20

jgrillo2002 wrote:ElChristou. the file seems to be corrupted. I cant open it on Photoshop nor converting it to JPG


It's a dds file... do you have the plugin to open it? (has I don't have it I cannot test...)
Image

rra
Posts: 171
Joined: 17.07.2004
With us: 20 years 2 months
Location: The Netherlands

Post #29by rra » 20.10.2006, 10:40

jgrillo2002 wrote:
ElChristou. the file seems to be corrupted. I cant open it on Photoshop nor converting it to JPG


It's a dds file... do you have the plugin to open it? (has I don't have it I cannot test...)


ElChristou, this file really seems to be corrupted ,
I can't read it also , XNVIEW crashes immidiately !!


Ren?©

ANDREA
Posts: 1543
Joined: 01.06.2002
With us: 22 years 4 months
Location: Rome, ITALY

Post #30by ANDREA » 20.10.2006, 11:42

rra wrote:ElChristou, this file really seems to be corrupted ,
I can't read it also , XNVIEW crashes immidiately !!
Ren?©

Same as Ren??, Chris, Xnview crashes as I open it. :cry:
Bye

Andrea :D
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 8 months

Post #31by ElChristou » 20.10.2006, 14:34

@ Jgrillo, Ren?© and Andrea:

Well I don't know what to say, this file has been converted by Squishdds from Dirkpitt, perso I have no problem with it on my config...

But, the file crash also Celestia?
Image

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 9 months
Location: Oxford, England

Post #32by bh » 20.10.2006, 14:40

Works fine for me.
regards...bh.

Avatar
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 19 years
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Post #33by cartrite » 20.10.2006, 14:50

I checked it out in a hex editor and the depth feild is 0. It is also 4 mb. All the dxt1 files I did a t 4kx2k were 5.3 mb. Do you know what compression was used?
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

Avatar
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 19 years
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Post #34by cartrite » 20.10.2006, 15:04

I can't open it with the gimp, but it works good in Celestia. The header is not recognized buy the affected image editors.
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 8 months
Location: Seattle, Washington, USA

Post #35by chris » 20.10.2006, 15:06

cartrite wrote:I checked it out in a hex editor and the depth feild is 0. It is also 4 mb. All the dxt1 files I did a t 4kx2k were 5.3 mb. Do you know what compression was used?


If it's exactly 4mb, that suggests that it doesn't have mipmaps. That's not good, since Celestia can't automatically generate mipmaps for compressed textures. It shouldn't cause a crash, but it can cause bad performance and a sparkling effect from texture aliasing.

--Chris

Avatar
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 19 years
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Post #36by cartrite » 20.10.2006, 15:09

I'm gonna do a 4k with no mipmaps to see what the header looks like and see if I could get it to work.
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

Avatar
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 19 years
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Post #37by cartrite » 20.10.2006, 16:02

I had to edit the header with a hex editor and increase the header size to 128 bytes to get the file to open with the gimp. The original had missing information in the header and it was only 88 bytes. If it opens with the gimp it would probally open with xnview.
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 8 months

Post #38by ElChristou » 20.10.2006, 16:20

chris wrote:
cartrite wrote:I checked it out in a hex editor and the depth feild is 0. It is also 4 mb. All the dxt1 files I did a t 4kx2k were 5.3 mb. Do you know what compression was used?

If it's exactly 4mb, that suggests that it doesn't have mipmaps. That's not good, since Celestia can't automatically generate mipmaps for compressed textures. It shouldn't cause a crash, but it can cause bad performance and a sparkling effect from texture aliasing.

--Chris


I never dig about mipmaps; how to generate them in dds? all the tools on osX seems to be pretty bad for dds conversion; I was hoping Squishdds would save the situation but seems there is some more work to do... :?
Image

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 9 months
Location: Oxford, England

Post #39by bh » 20.10.2006, 16:32

I would guess the ps plug-in works the same in osx...that can regenerate the mipmaps. May give it a try meself. Still working well in celestia my end.
regards...bh.

Avatar
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 19 years
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Post #40by cartrite » 20.10.2006, 17:18

I had no problem generating the mipmaps with the gimp after I changed the header so the gimp could open it.
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4


Return to “Textures”