Latest high-res Jupiter Map
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Yep, you can add as many "details" as you want in this fluffy environment.
It is changing all the time and there is no fixed outline.
Gas giants are the perfect playground for exotic image processing.
Add swirls, anticyclonic trails, whatever...
Auto-similar patterns all over the place.
Extract a detail, process it as pure bitmap without file-specific header, play with the 3x8 bytes xy matrix intensity values and throw it at a fractal generating software.
Can be endless. Why not a 512k or 1024k texture ... Eheh?
It is changing all the time and there is no fixed outline.
Gas giants are the perfect playground for exotic image processing.
Add swirls, anticyclonic trails, whatever...
Auto-similar patterns all over the place.
Extract a detail, process it as pure bitmap without file-specific header, play with the 3x8 bytes xy matrix intensity values and throw it at a fractal generating software.
Can be endless. Why not a 512k or 1024k texture ... Eheh?
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jgrillo2002 wrote:
ElChristou. the file seems to be corrupted. I cant open it on Photoshop nor converting it to JPG
It's a dds file... do you have the plugin to open it? (has I don't have it I cannot test...)
ElChristou, this file really seems to be corrupted ,
I can't read it also , XNVIEW crashes immidiately !!
Ren?©
rra wrote:ElChristou, this file really seems to be corrupted ,
I can't read it also , XNVIEW crashes immidiately !!
Ren?©
Same as Ren??, Chris, Xnview crashes as I open it.
Bye
Andrea
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- cartrite
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I checked it out in a hex editor and the depth feild is 0. It is also 4 mb. All the dxt1 files I did a t 4kx2k were 5.3 mb. Do you know what compression was used?
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I can't open it with the gimp, but it works good in Celestia. The header is not recognized buy the affected image editors.
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cartrite wrote:I checked it out in a hex editor and the depth feild is 0. It is also 4 mb. All the dxt1 files I did a t 4kx2k were 5.3 mb. Do you know what compression was used?
If it's exactly 4mb, that suggests that it doesn't have mipmaps. That's not good, since Celestia can't automatically generate mipmaps for compressed textures. It shouldn't cause a crash, but it can cause bad performance and a sparkling effect from texture aliasing.
--Chris
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I'm gonna do a 4k with no mipmaps to see what the header looks like and see if I could get it to work.
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- cartrite
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I had to edit the header with a hex editor and increase the header size to 128 bytes to get the file to open with the gimp. The original had missing information in the header and it was only 88 bytes. If it opens with the gimp it would probally open with xnview.
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chris wrote:cartrite wrote:I checked it out in a hex editor and the depth feild is 0. It is also 4 mb. All the dxt1 files I did a t 4kx2k were 5.3 mb. Do you know what compression was used?
If it's exactly 4mb, that suggests that it doesn't have mipmaps. That's not good, since Celestia can't automatically generate mipmaps for compressed textures. It shouldn't cause a crash, but it can cause bad performance and a sparkling effect from texture aliasing.
--Chris
I never dig about mipmaps; how to generate them in dds? all the tools on osX seems to be pretty bad for dds conversion; I was hoping Squishdds would save the situation but seems there is some more work to do...
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I had no problem generating the mipmaps with the gimp after I changed the header so the gimp could open it.
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