Future Earth???

Tips for creating and manipulating planet textures for Celestia.
Topic author
D.Edwards
Posts: 136
Joined: 25.05.2002
With us: 22 years 5 months
Location: Oregon/USA

Future Earth???

Post #1by D.Edwards » 27.08.2002, 03:25

Well I have made a little demo texture of what Earth is supposed to look like in a few million years. Or if something drastic were to happen.
Heres a look over the west coast of Norht America. Hmm. Looks like the people in LA better get out the snow gear as there on there way to Alaska.
http://homepage.mac.com/donedwards/.cv/ ... g-link.jpg
Look close and see if you see something funny about Florida and South America.
This one is of Africa broken along the rift valleys.
http://homepage.mac.com/donedwards/.cv/ ... g-link.jpg
Theres more but I think this gives an idea of were I am going. I have to get ahold of my old Time Life books for a more acurate model but the split Africa is a known given and being from California I can tell you I know well of the northward migration of SO-CAL. Its just going to take a while. If there are still people around they will be sking in the new ski meca of HollyWood.

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #2by Rassilon » 27.08.2002, 05:26

Hey looks good D...Theres also the possibility of Pangea II some perdict that all the contenents will be together as one again...

Maybe do a prehistoric earth :mrgreen:
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Axel

Prehistoric/future earth

Post #3by Axel » 27.08.2002, 08:27

Hi,

nice job. I like it!

However, if you start to tear apart africa you can't leave arabia in close proximity to it. Booth tectonic movements are comparable in this regard. And if you do that you can't leave out... you get it.
Next thing is that rift valleys are very sharp edged and broken formations, same as middle atlantic rift.

...I contacted a guy doing REAL paleontic/future maps based on scientific data. I sent maps to Chris, but he'll probably keep them for the next major release.

I sent him Pangaea, the world around the time of the dino extintion and a future Pangaea. Looked very impressive because you didn't recognized too many coastlines and it still looked amazingly real.

Chris may want to implement some texture changing code based on the time axis, but I don't know yet.

I'll wait ;)

Axel

Sum0
Posts: 273
Joined: 10.03.2002
With us: 22 years 8 months
Location: Norwich, UK

Post #4by Sum0 » 27.08.2002, 18:03

I'm working on some "apocalyptic earth" textures... a ice age one, and a melted ice caps one. Just so you know...
"I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question."

Axel

Alternmative textures / texture switching

Post #5by Axel » 28.08.2002, 13:08

Hmmm,

seems we get several consistent Earth maps here. I'd then like to suggest to have a way to switch these manually or based on time/date during run-time so you don't have to edit solarsys.ssc all the time.

Comments? Chris??

Axel


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