Hi
I have created a new fictional spectral class of star. It is the ystar and its appearance is a pale green but there is a problem. Whenever I define a star's spec type as "y", I launch celestia only to find that the star has the spec type "?" on it.
What am I doing wrong?
I got the idea when I downloaded the "Barmel System", as it is unique with its Purple Star. So how would I get a green star in Celestia?
Thanks
Mr Noob
New Fictional SpecType Problem
New Fictional SpecType Problem
Acer Aspire One D250 Netbook
CPU: Intel Atom N270 1.66 GHz
Chipset: Intel 945GSE Express
Memory: 1GB DDR 2 533 SDRAM
HDD: 160GB 5400rpm
Graphics: Intergrated Intel 945GMA
OS: Genuine Windows XP
Running: Celestia 1.6.0 (Windows)
CPU: Intel Atom N270 1.66 GHz
Chipset: Intel 945GSE Express
Memory: 1GB DDR 2 533 SDRAM
HDD: 160GB 5400rpm
Graphics: Intergrated Intel 945GMA
OS: Genuine Windows XP
Running: Celestia 1.6.0 (Windows)
Re: New Fictional SpecType Problem
Celestia only displays valid spectral types.
But that needn't stop you from using whatever texture you want, giving it whatever color you want.
But that needn't stop you from using whatever texture you want, giving it whatever color you want.
Selden