New Fictional SpecType Problem

Tips for creating and manipulating planet textures for Celestia.
Topic author
Mr Noob
Posts: 78
Joined: 13.08.2007
With us: 17 years 3 months

New Fictional SpecType Problem

Post #1by Mr Noob » 10.07.2008, 12:03

Hi

I have created a new fictional spectral class of star. It is the ystar and its appearance is a pale green but there is a problem. Whenever I define a star's spec type as "y", I launch celestia only to find that the star has the spec type "?" on it.
What am I doing wrong?

I got the idea when I downloaded the "Barmel System", as it is unique with its Purple Star. So how would I get a green star in Celestia?

Thanks

Mr Noob
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Running: Celestia 1.6.0 (Windows)

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selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Fictional SpecType Problem

Post #2by selden » 10.07.2008, 13:26

Celestia only displays valid spectral types.

But that needn't stop you from using whatever texture you want, giving it whatever color you want.
Selden


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