Exporting a Blender model with textures to the 3ds format ?
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Topic authorCham
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Exporting a Blender model with textures to the 3ds format ?
While I have it on my hard drive, I'm not a user of Blender. So I don't know how to export correctly a model from it.
However, there are some nice models of the Curiosity rover on the NASA web site, full texturized. The textures are already PNGs in powers of 2 (1024 x 1024, or 512 x 512). When I export it from Blender, I just get a dull full white model in my 3D app. No textures !
So what is the trick with Blender to export a texturized model ? Anyone here knows ? John ?
Here's the model in Celestia. It is pretty rich and detailed. Would be awesome with all its textures !
However, there are some nice models of the Curiosity rover on the NASA web site, full texturized. The textures are already PNGs in powers of 2 (1024 x 1024, or 512 x 512). When I export it from Blender, I just get a dull full white model in my 3D app. No textures !
So what is the trick with Blender to export a texturized model ? Anyone here knows ? John ?
Here's the model in Celestia. It is pretty rich and detailed. Would be awesome with all its textures !
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
- FarGetaNik
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I just finished my tutorial on cmod editing for Celestia, I hope this helps:
http://celestiaproject.net/forum/viewtopic.php?f=21&t=17427
I don't know much about how 3ds works, maybe the procedure will also work for 3ds, but you need to use texture filenames with less than 8 characters because of its limitations.
http://celestiaproject.net/forum/viewtopic.php?f=21&t=17427
I don't know much about how 3ds works, maybe the procedure will also work for 3ds, but you need to use texture filenames with less than 8 characters because of its limitations.
We all love our Mars rovers floating in space!Here's the model in Celestia. It is pretty rich and detailed. Would be awesome with all its textures !
- John Van Vliet
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Try AnyCAD Exchange3D 5.0. My method is (if I have trouble to use a model) a 3ds->obj->3ds->cmod conversion...
Try to convert the model with AnyCad, and then try to import it to Blender...
Try to convert the model with AnyCad, and then try to import it to Blender...
Last edited by john71 on 13.08.2016, 13:18, edited 1 time in total.
Please, please, please!
Someone who knows how to do it, please convert this wonderful model for Celestia.
Everytime I show Mars to my students, I feel a most important part of the show is missing, without the possibility to show on the planet this extraordinary machine.
Please, again!
Goofy (and a lot of young people)
Someone who knows how to do it, please convert this wonderful model for Celestia.
Everytime I show Mars to my students, I feel a most important part of the show is missing, without the possibility to show on the planet this extraordinary machine.
Please, again!
Goofy (and a lot of young people)
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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Topic authorCham
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It would be very easy to me to edit (optimize a bit) the mesh, and publish a model without textures. But it would be pretty dull in Celestia. We need to use its textures, which look very nice. I'm unable to edit the model with its textures properly applied.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
OMG!
In my signature I say that something is better than nothing, but in this case.......
Goofy
In my signature I say that something is better than nothing, but in this case.......
Goofy
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
The NASA model is not assembled. If you have it already in Celestia, you have the 3ds or cmod version of it.
Here you can download cmodview:
viewtopic.php?f=25&t=17413&p=134262&hilit=cmodview#p134262
Open it in cmodview, click on certain parts of the model and you can color it.
Here you can download cmodview:
viewtopic.php?f=25&t=17413&p=134262&hilit=cmodview#p134262
Open it in cmodview, click on certain parts of the model and you can color it.
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Topic authorCham
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John,
the problem is not about colors, it's about getting the textures to work on the model.
The NASA model is assembled (see my first picture above).
In blender, as I have shown above, ALL the textures are already applied correctly (in Blender).
Exporting that model in a format that could be used in Celestia is the problem. I don't know how to keep the textures attached to the model.
3ds files CAN have textures.
the problem is not about colors, it's about getting the textures to work on the model.
The NASA model is assembled (see my first picture above).
In blender, as I have shown above, ALL the textures are already applied correctly (in Blender).
Exporting that model in a format that could be used in Celestia is the problem. I don't know how to keep the textures attached to the model.
3ds files CAN have textures.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
John71,
I'm not sure what you mean by "not assembled".
It looks complete to me.
My procedure was
import into blender
export as obj
import into Anim8or
delete purple "do not render" boxes
export as cmod
create folders models and textures/medres
convert .png surface textures to .jpg (the pngs include alpha channels which cause rendering depth problems in Celestia)
create ssc
view
Edited to add:
the zip file is a Celestia Addon. It's so large because it includes the original .blend model along with the intermediate .obj and .an8 models.
My SSC just has it floating in space so I could see if it looked OK. Someone will have to provide an appropriate SSC which places it on Mars.
I'm not sure what you mean by "not assembled".
It looks complete to me.
My procedure was
import into blender
export as obj
import into Anim8or
delete purple "do not render" boxes
export as cmod
create folders models and textures/medres
convert .png surface textures to .jpg (the pngs include alpha channels which cause rendering depth problems in Celestia)
create ssc
view
Edited to add:
the zip file is a Celestia Addon. It's so large because it includes the original .blend model along with the intermediate .obj and .an8 models.
My SSC just has it floating in space so I could see if it looked OK. Someone will have to provide an appropriate SSC which places it on Mars.
- Attachments
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- curiosity.zip
- (11.06 MiB) Downloaded 332 times
Selden
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Topic authorCham
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Wow Selden ! Thanks a lot !
Could you do the same with the dirty version ? I think it should look nicer.
Or do we just have to change the textures ? (I'll try in a few minutes).
Could you do the same with the dirty version ? I think it should look nicer.
Or do we just have to change the textures ? (I'll try in a few minutes).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorCham
- Posts: 4324
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- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Selden,
the textures files have the same name, but "tex_03.jpg" appears to have some differences.
Replacing the files works.
Also, your model doesn't use all the textures correctly : the wheels are without textures, and I think they should have some (especially the dirty version).
The plutonium box should also have some textures.
I didn't noticed the normal map working. Something is fishy here.
And please check again the wheels : there should be several squares holes on them. I can see them in my modeler.
Added after 5 minutes 7 seconds:
Sorry, no holes on the wheels. I don't know how I saw them ! Maybe a transparency effect ?
Added after 21 minutes 11 seconds:
I managed to fix a few parts on BB8, .. err, Curiosity !
It need more testing and tries, because the normal map doesn't seem to work :
This version looks already pretty in Celestia
Added after 22 minutes 2 seconds:
Ok, I found a way to make the normal map effect to work. I just need to fix a few other things before a release.
Added after 33 minutes 39 seconds:
That's it ! I think I got it right. Because of the normal texture and specularity, the cmod file is much bigger : 7 MB !
The normal effect and specularity is very subtle, tough.
Two views :
Added after 18 minutes 20 seconds:
There is still a problem with the wheels. In my modeler (without any textures), I can clearly see the holes on the wheels of the dirty version :
But the model from Selden (clean version), that I fixed for several textures, don't have holes !
Selden, please, could you convert the dirty version for me ? I'll do the textures fixing.
the textures files have the same name, but "tex_03.jpg" appears to have some differences.
Replacing the files works.
Also, your model doesn't use all the textures correctly : the wheels are without textures, and I think they should have some (especially the dirty version).
The plutonium box should also have some textures.
I didn't noticed the normal map working. Something is fishy here.
And please check again the wheels : there should be several squares holes on them. I can see them in my modeler.
Added after 5 minutes 7 seconds:
Sorry, no holes on the wheels. I don't know how I saw them ! Maybe a transparency effect ?
Added after 21 minutes 11 seconds:
I managed to fix a few parts on BB8, .. err, Curiosity !
It need more testing and tries, because the normal map doesn't seem to work :
This version looks already pretty in Celestia
Added after 22 minutes 2 seconds:
Ok, I found a way to make the normal map effect to work. I just need to fix a few other things before a release.
Added after 33 minutes 39 seconds:
That's it ! I think I got it right. Because of the normal texture and specularity, the cmod file is much bigger : 7 MB !
The normal effect and specularity is very subtle, tough.
Two views :
Added after 18 minutes 20 seconds:
There is still a problem with the wheels. In my modeler (without any textures), I can clearly see the holes on the wheels of the dirty version :
But the model from Selden (clean version), that I fixed for several textures, don't have holes !
Selden, please, could you convert the dirty version for me ? I'll do the textures fixing.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
Selden: I downloaded from http://nasa3d.arc.nasa.gov/detail/mars-rover-curiosity the 29.04 mb stl file and only 3d parts were in it...like body, chemcam, legs etc..
Added after 6 minutes 29 seconds:
By the way, Selden, your model looks spectacular in Blender!!!
Added after 6 minutes 29 seconds:
By the way, Selden, your model looks spectacular in Blender!!!
John,
That's because you downloaded the .STL version. It is intended to be used as input to a 3D printer. Its parts have to be separate so the printer can create them. The .BLEND versions are at http://nasa3d.arc.nasa.gov/detail/curiosity-clean and http://nasa3d.arc.nasa.gov/detail/curiosity-dirty
Added after 10 minutes 9 seconds:
Here's MSL_dirty in blend, obj, an8 and cmod formats. It's not configured as an Addon.
That's because you downloaded the .STL version. It is intended to be used as input to a 3D printer. Its parts have to be separate so the printer can create them. The .BLEND versions are at http://nasa3d.arc.nasa.gov/detail/curiosity-clean and http://nasa3d.arc.nasa.gov/detail/curiosity-dirty
Added after 10 minutes 9 seconds:
Here's MSL_dirty in blend, obj, an8 and cmod formats. It's not configured as an Addon.
- Attachments
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- MSL_dirty_cmod.zip
- (10.44 MiB) Downloaded 256 times
Selden
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Topic authorCham
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Thanks Selden,
I'll study this version.
Added after 11 minutes 33 seconds:
Selden,
the new model has several problems. Maybe flipped normals. I don't think I could fix these.
I'll study this version.
Added after 11 minutes 33 seconds:
Selden,
the new model has several problems. Maybe flipped normals. I don't think I could fix these.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
Cham,
Unfortunately, there are many faces which have flipped normals, too many for me to correct manually. Some of them won't even let me select them. :(
Unfortunately, Anim8or's "fix normals" option is greyed out. :(
I'll ask on the Anim8or forum to find out if there is any way to re-enable it.
Here's a screengrab showing the situation: Yellow faces have their normals correctly pointed outward, Blue faces have them incorrectly pointed inward.
Unfortunately, there are many faces which have flipped normals, too many for me to correct manually. Some of them won't even let me select them. :(
Unfortunately, Anim8or's "fix normals" option is greyed out. :(
I'll ask on the Anim8or forum to find out if there is any way to re-enable it.
Here's a screengrab showing the situation: Yellow faces have their normals correctly pointed outward, Blue faces have them incorrectly pointed inward.
Selden