Virtual Texture bug

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Topic author
Kolano
Posts: 125
Joined: 15.02.2005
With us: 19 years 9 months
Location: New Jersey

Virtual Texture bug

Post #1by Kolano » 20.12.2005, 07:43

For the past few releases I've been seeing a bug when zooming to around level 5 of virtual textures. Tiles will blink on and off, with a transparent hole around the edges of my screen. The issue gets progressively worse as I zoom in. Here are some screen shots the perhaps explain better, using celestia-1.4.0pre9-F.exe using Jestr's high res earth tiles.

I'm running Nvidias 81.95 drivers.

Image
Image
Image
System:
Asus A8N-SLI Premium nForce4 SLI
AMD Athlon 64 X2 4200+
2xeVGA GeForce 7800 GTX 256MB
2gb Dual Channel DDR (400) 3200

jdou
Posts: 137
Joined: 24.04.2004
With us: 20 years 6 months
Location: France

Post #2by jdou » 20.12.2005, 08:51

I have no problem with Jestr hires "Cornouailles"
But, I use NVidia driver 78.01

Just a remark : I didn't see "extras" in your textures paths, is it normal ?
P4c 3.0Ghz, 1 Gb, XP sp1, GeForce FX5700u 128 Mb, NV 93.71, Celestia 1.5.0pre2, BMNG 64k

Topic author
Kolano
Posts: 125
Joined: 15.02.2005
With us: 19 years 9 months
Location: New Jersey

Post #3by Kolano » 20.12.2005, 21:13

Yes that is normal. My extras directory resides on a seperate drive and is called /celestia/.

I believe between 78.01 and current revisions additional OpenGL 2.0 support was added to the Nvidia drivers. I'm unsure if that is related to my issue or not. These issues occur no matter which render path is set.
System:

Asus A8N-SLI Premium nForce4 SLI

AMD Athlon 64 X2 4200+

2xeVGA GeForce 7800 GTX 256MB

2gb Dual Channel DDR (400) 3200

jdou
Posts: 137
Joined: 24.04.2004
With us: 20 years 6 months
Location: France

Post #4by jdou » 28.12.2005, 17:45

Now, I use NVIDIA driver 81.98, Celestia 1.4.0 "final" and I haven't problem with this Jestr texture and OpenGL 2.0 rendering path.
P4c 3.0Ghz, 1 Gb, XP sp1, GeForce FX5700u 128 Mb, NV 93.71, Celestia 1.5.0pre2, BMNG 64k


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