Star Wars Addon Thread (2023)

The home for finished/released addons.
Avatar
gironde M
Posts: 851
Joined: 16.12.2016
Age: 72
With us: 7 years 11 months
Location: Montigny-Les-Metz, France

Post #21by gironde » 19.05.2024, 16:35

It's interesting and I didn't know this wikibooks page.
But it's a shame to develop addons for 1.70 when it hasn't been officially released yet. Besides, is there a stable version without bugs and where?
Thank you for the info :think:

Avatar
DaveBowman2001
Posts: 821
Joined: 06.07.2018
Age: 24
With us: 6 years 4 months
Location: Manila, Philippines

Post #22by DaveBowman2001 » 20.05.2024, 11:47

gironde wrote:...Besides, is there a stable version without bugs and where?
So far the most stable release of Celestia 1.7.0 is its Android/iOS version found in the Google Play Store, which was maintained by Markerz since 2020.

I am forced to rely on parsecs for determining its distance so that I don't have to necessarily convert the values written on the SpaceEngine version it was adapted (as depicted by its description on the OP), and 1.7.0 had a far larger stellar distance limit than 1.6.3 does
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

Avatar
gironde M
Posts: 851
Joined: 16.12.2016
Age: 72
With us: 7 years 11 months
Location: Montigny-Les-Metz, France

Post #23by gironde » 24.05.2024, 10:05

DaveBowman2001 ....

thank you for these explanations but it seems to me that these are mobile versions.
Distances in parsecs are easily converted to ly. Can we imagine 'bringing' the Star Wars universe closer to the solar system to make it compatible with 1.6.1 or 1.6.4, and what needs to be changed? RA, DEC, Distance, ...?

:hi:

Avatar
DaveBowman2001
Posts: 821
Joined: 06.07.2018
Age: 24
With us: 6 years 4 months
Location: Manila, Philippines

Post #24by DaveBowman2001 » 25.05.2024, 07:01

I almost forgot, there's also a variant of mobile 1.7.0 that is available on the Microsoft Xbox Store

gironde wrote:Distances in parsecs are easily converted to ly. Can we imagine 'bringing' the Star Wars universe closer to the solar system to make it compatible with 1.6.1 or 1.6.4, and what needs to be changed? RA, DEC, Distance, ...?
Of course, we could bring the Galaxy closer than 10 million ly to make it compatible for 1.6.4 below. Although yes converting pc to ly is simple enough (1 pc = 3.26 ly), it is currently impractical as I haven't yet completed the catalog's adaptation to Celestia
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

Avatar
gironde M
Posts: 851
Joined: 16.12.2016
Age: 72
With us: 7 years 11 months
Location: Montigny-Les-Metz, France

Post #25by gironde » 26.05.2024, 08:32

There is only distance of the Galaxy to modified ?
if yes, it's simple.

Avatar
DaveBowman2001
Posts: 821
Joined: 06.07.2018
Age: 24
With us: 6 years 4 months
Location: Manila, Philippines

Post #26by DaveBowman2001 » 27.05.2024, 03:31

Not only the Galaxy, but all the stars bound to it must be modified manually. Also since it will be 900x nearer to Earth for the potential 1.6.x version, the coordinates of the stars will have to be adjusted as well, else they would be concentrated all on their Galactic Core
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

Avatar
gironde M
Posts: 851
Joined: 16.12.2016
Age: 72
With us: 7 years 11 months
Location: Montigny-Les-Metz, France

Post #27by gironde » 27.05.2024, 16:28

Ok, this is not also simple.
Thanks for precision.


Return to “Add-on releases”