Dealing with different textures

General discussion about Celestia that doesn't fit into other forums.
Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Dealing with different textures

Post #1by danielj » 29.11.2003, 03:18

My system is a Athlon XP 1800,256 MB DDR256,Geforce 4 MX 440SE 64 MB,a 60 GB Maxtor HD and Windows XP.I was deling very well with RealisticeEarth16k,a dds 16k texture of Earth,but surprise,surprise...Celestia crashes when I added 8k png textures and bumpmaps for Callisto.it?s a bit strange.Now I am turning for a 4k png Callisto texture.Could the problem be only the texture and bump added at the same time?Is png worst to load than jpg?

Bob Hegwood
Posts: 1048
Joined: 19.10.2003
With us: 21 years 1 month
Location: Germantown, Ohio - USA

Post #2by Bob Hegwood » 29.11.2003, 19:42

Daniel,

It depends on what compression rate you're using to save the file. Some png's can be HUGE, especially if you don't use any compression. Have a look at the files you wish to use via a program called "Pixia." This is a freeware program which I have used to re-size/re-sample all of my large png's and jpegs. I have converted many 8k texture files into a 1024x512 format so that I can use the files on my poor, limited machine as described below.

Pixia can be had at the following: http://www.ab.wakwak.com/~knight/

Hope that helps.

Take care, Bob
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1


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