Dealing with different textures
Dealing with different textures
My system is a Athlon XP 1800,256 MB DDR256,Geforce 4 MX 440SE 64 MB,a 60 GB Maxtor HD and Windows XP.I was deling very well with RealisticeEarth16k,a dds 16k texture of Earth,but surprise,surprise...Celestia crashes when I added 8k png textures and bumpmaps for Callisto.it?s a bit strange.Now I am turning for a 4k png Callisto texture.Could the problem be only the texture and bump added at the same time?Is png worst to load than jpg?
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- Posts: 1048
- Joined: 19.10.2003
- With us: 21 years 1 month
- Location: Germantown, Ohio - USA
Daniel,
It depends on what compression rate you're using to save the file. Some png's can be HUGE, especially if you don't use any compression. Have a look at the files you wish to use via a program called "Pixia." This is a freeware program which I have used to re-size/re-sample all of my large png's and jpegs. I have converted many 8k texture files into a 1024x512 format so that I can use the files on my poor, limited machine as described below.
Pixia can be had at the following: http://www.ab.wakwak.com/~knight/
Hope that helps.
Take care, Bob
It depends on what compression rate you're using to save the file. Some png's can be HUGE, especially if you don't use any compression. Have a look at the files you wish to use via a program called "Pixia." This is a freeware program which I have used to re-size/re-sample all of my large png's and jpegs. I have converted many 8k texture files into a 1024x512 format so that I can use the files on my poor, limited machine as described below.
Pixia can be had at the following: http://www.ab.wakwak.com/~knight/
Hope that helps.
Take care, Bob
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1