Celestia 1.5.1 features

The place to discuss creating, porting and modifying Celestia's source code.
bdm
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Location: Australia

Post #21by bdm » 26.01.2008, 03:26

1.5.1
* Add missing asteroids that are larger than Juno (9 bodies)

1.6.0
* Smooth the shadow edges of spheroidal bodies when projected onto another body

tech2000
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Location: Skepplanda, Sweden

Post #22by tech2000 » 31.01.2008, 07:22

I would like to take the opportunity to once again cast my vote for a multithreaded Celestia, so I could take advantage of my new quad core. :wink:

Cheers,
Anders

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Chuft-Captain
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Post #23by Chuft-Captain » 31.01.2008, 10:07

tech2000 wrote:I would like to take the opportunity to once again cast my vote for a multithreaded Celestia, so I could take advantage of my new quad core. :wink:

Cheers,
Anders
More than that, I'd like the possibility to use it in a render-farm in a networked environment, so I could take advantage of N x quad core's. :wink:
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

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selden
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Post #24by selden » 31.01.2008, 12:00

bdm wrote:1.5.1

1.6.0
* Smooth the shadow edges of spheroidal bodies when projected onto another body


That's already the case in Render Path Opengl 2.0.
Selden

Imy
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Post #25by Imy » 01.02.2008, 08:59

Wouldn't be welcomed to have inside script menu a command to cancel the script like escape on keyboard does?

SEBTRIP
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Post #26by SEBTRIP » 04.02.2008, 04:29

Hello fox,

I'm not a scientist or any type of specialist, but since I found your galaxy I keep looking for information, and I have watched a documentary last day that explained that the moon is about 2 cm further away from his orbit each year... witch is not much really, but it counts after a few decades I suppose, they were also saying that the moon was very close to earth millions years ago, and of course, rotation and all were diffrent...

This is probably too much to add on a future release of celestia as if I understand (I'm very useless with computers!) it's a lot of calculation and parameters to add, but I was wondering if you thought about that?
C'est quand la colère s'ennuit que nous sommes au paradis...


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