When selecting fuzzy points or scaled discs stars dissapear
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Topic authorduds26
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When selecting fuzzy points or scaled discs stars dissapear
On my home computer:
When selecting fuzzy points or scaled discs stars dissapear.
Have Windows Vista Home Premium (checked for updates)
ATI x1600 latest updates
Celestia 1.5.0Final
This is a problem off the Software (ATI drivers in windows and Mac).
That don't provide point sprit support anymore.
But instead geometrie shading could be used.
Chris this is something for known issues.
The Nvidia drivers of my laptop work without a problem.
All the star rendering modes are displayed fine there.
When selecting fuzzy points or scaled discs stars dissapear.
Have Windows Vista Home Premium (checked for updates)
ATI x1600 latest updates
Celestia 1.5.0Final
This is a problem off the Software (ATI drivers in windows and Mac).
That don't provide point sprit support anymore.
But instead geometrie shading could be used.
Chris this is something for known issues.
The Nvidia drivers of my laptop work without a problem.
All the star rendering modes are displayed fine there.
Last edited by duds26 on 01.02.2008, 19:12, edited 3 times in total.
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Re: When selecting fuzzy points or scaled discs stars dissap
duds26 wrote:When selecting fuzzy points or scaled discs stars dissapear.
Have Windows Vista Home Premium (checked for updates)
ATI x1600 latest updates
Celestia 1.5.0pre6
I checked this under Linux and cannot confirm your claim. So it's certainly NOT due to the code. Perhaps Vista is playing games on you, but that's not Celestia's problem.
F.
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This is definitely NOT a Vista problem...
Just checked on my system, and looks fine. Just FYI.
Have you checked for firmware updates, THEN Windows Vista
updates? Also, having selected fuzzy stars, have you used the
] key to increase the visible magnitudes? I have mine set to the
maximum, and that may also be your problem.
Once you start Celestia, simply tap the right bracket key "]" about
20 times to increase the visible magnitude of the stars.
Works fine on my machine. See details in signature.
Thanks, Brain-Dead
Just checked on my system, and looks fine. Just FYI.
Have you checked for firmware updates, THEN Windows Vista
updates? Also, having selected fuzzy stars, have you used the
] key to increase the visible magnitudes? I have mine set to the
maximum, and that may also be your problem.
Once you start Celestia, simply tap the right bracket key "]" about
20 times to increase the visible magnitude of the stars.
Works fine on my machine. See details in signature.
Thanks, Brain-Dead
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
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I have the same problem. If i select scaled disk or fuzzy Points, the stars dissapear at a distance >1 Lj.
I think, the Problem ist the new ATI 8.1 driver. Before there was no problem.
System: ATI x1950pro @ ATI 8.1 without CCC @ WinXP SP2
By this i found, that a handfull stars (HIP 65421, HIP 93784, HIP 65731 and few more, all >900 Lj distance) are still visible with the problem, but dissapear, if Galaxys are deselected in display options.
I think, the Problem ist the new ATI 8.1 driver. Before there was no problem.
System: ATI x1950pro @ ATI 8.1 without CCC @ WinXP SP2
By this i found, that a handfull stars (HIP 65421, HIP 93784, HIP 65731 and few more, all >900 Lj distance) are still visible with the problem, but dissapear, if Galaxys are deselected in display options.
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Astrojockel wrote:I have the same problem. If i select scaled disk or fuzzy Points, the stars dissapear at a distance >1 Lj.
I think, the Problem ist the new ATI 8.1 driver. Before there was no problem.
System: ATI x1950pro @ ATI 8.1 without CCC @ WinXP SP2
By this i found, that a handfull stars (HIP 65421, HIP 93784, HIP 65731 and few more, all >900 Lj distance) are still visible with the problem, but dissapear, if Galaxys are deselected in display options.
Thanks for the bug report. Which version of Celestia are you using? I'm trying to figure out whether this is something new in pre6 or if it's an ATI driver problem that affects all 1.5.0 versions.
--Chris
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Hi Chris,
i tested a little more. My results under XPpro SP2@Ati x1950pro:
- 1.5.0pre4 and pre6 with Ati 7.12 works fine.
- 1.5.0pre4 and pre6 with Ati 8.1 produce the error under OpenGL 2.0 and OpenGL vertex program. Basic und Multitexture works fine!
I hope, this is helpfull.
Here some mor Informations:
i tested a little more. My results under XPpro SP2@Ati x1950pro:
- 1.5.0pre4 and pre6 with Ati 7.12 works fine.
- 1.5.0pre4 and pre6 with Ati 8.1 produce the error under OpenGL 2.0 and OpenGL vertex program. Basic und Multitexture works fine!
I hope, this is helpfull.
Here some mor Informations:
Code: Select all
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GL_WIN_swap_hint
WGL_EXT_swap_control
Code: Select all
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No additional information
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Astrojockel wrote:Hi Chris,
i tested a little more. My results under XPpro SP2@Ati x1950pro:
- 1.5.0pre4 and pre6 with Ati 7.12 works fine.
- 1.5.0pre4 and pre6 with Ati 8.1 produce the error under OpenGL 2.0 and OpenGL vertex program. Basic und Multitexture works fine!
I hope, this is helpfull.
Here some mor Informations:
Very helpful--thank you! Your testing has confirmed that the problem has something to do with point sprite support in ATI's latest driver.
--Chris
I've been somewhat out of the loop, but apparently there have been multiple reports on the Mac recently too (Leopard 10.5) that the latest OS broke point sprites, so there's some independent confirmation there.
Could geometry shading provide the equivalent functionality of point sprites? I think what we're seeing here is video card vendors prioritizing driver development in favour of newer features - such as geometry shaders.
Could geometry shading provide the equivalent functionality of point sprites? I think what we're seeing here is video card vendors prioritizing driver development in favour of newer features - such as geometry shaders.
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dirkpitt wrote:I've been somewhat out of the loop, but apparently there have been multiple reports on the Mac recently too (Leopard 10.5) that the latest OS broke point sprites, so there's some independent confirmation there.
Could geometry shading provide the equivalent functionality of point sprites? I think what we're seeing here is video card vendors prioritizing driver development in favour of newer features - such as geometry shaders.
Geometry shaders certainly could be used instead of point sprites. The problem is that only very recent graphics cards--GeForce 8 and Radeon HD--support them.
--Chris
chris wrote:Geometry shaders certainly could be used instead of point sprites. The problem is that only very recent graphics cards--GeForce 8 and Radeon HD--support them.
Fully-hardware accelerated support would require such cards, yes. But driver-level support is available even for the Radeon 9550 and better (at least in the Mac OS X 10.5.x drivers), as a hybrid cpu/gpu implementation. The Mac opengl devs claim that "it works very well" but I haven't upgraded to 10.5.x yet so I can't confirm this claim. Anybody have a free 10.5 DVD they're willing to donate?
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dirkpitt wrote:chris wrote:Geometry shaders certainly could be used instead of point sprites. The problem is that only very recent graphics cards--GeForce 8 and Radeon HD--support them.
Fully-hardware accelerated support would require such cards, yes. But driver-level support is available even for the Radeon 9550 and better (at least in the Mac OS X 10.5.x drivers), as a hybrid cpu/gpu implementation. The Mac opengl devs claim that "it works very well" but I haven't upgraded to 10.5.x yet so I can't confirm this claim.
This is very good news; I wasn't aware that geometry shaders were being emulated in the driver. It sounds like this is the solution for the point sprite troubles we've had with Mac/ATI. I might have some time over the next few days to play with geometry shaders on my GeForce 8800.
--Chris
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Re:
CarstenDUS wrote:"june bug" - just updated my ATI driver (mobility radeon x1600, 8.453.0.0), same problem on 1.5.1 any news on this bug? I can live with the points for the time being though...
1.4.1 (incl. Vince Gian's patch) works fine.
http://ati.amd.com/support/driver.html
Update radeon x1600 version 8.5
not but
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
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