Jump Gates?
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Topic authorSlartibartfast
- Posts: 52
- Joined: 21.12.2007
- With us: 16 years 11 months
Jump Gates?
Has anyone ever modified the program to have jump gates ala Babylon 5? And modified movement to where that is the only fast way to get from star to star? If so, could you point me to said mod?
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Topic authorSlartibartfast
- Posts: 52
- Joined: 21.12.2007
- With us: 16 years 11 months
Lua can determine where the viewpoint is located. With that information, the keys can change the movement speed appropriately.
Moving a model from one star system to another is more problematic. Essentially you have to predefine it in all of the systems that it'll be visiting and hide and reveal the model appropriately.
Moving a model from one star system to another is more problematic. Essentially you have to predefine it in all of the systems that it'll be visiting and hide and reveal the model appropriately.
Selden
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Topic authorSlartibartfast
- Posts: 52
- Joined: 21.12.2007
- With us: 16 years 11 months
Mayby it's possible to do when defining what jumpgate will be used.
Then Celestia calculates the traveling to the first jumpgate and then from the second jumpgate to the destination.
P.S.: Thought that this is already in it: setting an end time when reaching first jumpgate. And start with the coordinates of the other jumpgate at the same time. If Celestia first let objects dissapear and then loads the new objects, everything is fine.
Else do what Chris said. (Mayby add a vanish or unload event, but this last one will require celestia to dynamically load and unload addons and pieces of addons like models and stuff so won't be very soon)
Then Celestia calculates the traveling to the first jumpgate and then from the second jumpgate to the destination.
P.S.: Thought that this is already in it: setting an end time when reaching first jumpgate. And start with the coordinates of the other jumpgate at the same time. If Celestia first let objects dissapear and then loads the new objects, everything is fine.
Else do what Chris said. (Mayby add a vanish or unload event, but this last one will require celestia to dynamically load and unload addons and pieces of addons like models and stuff so won't be very soon)