My problems concerns earth.
First problem:
Do I have to use the same size in main texture and bumpmap? If I use 8k dds texture and 2k jpg bumpmap then textures aren't covered. Textures are shifted and I have bumps on ocean e.g.
There aren't such problems if I use jpg format for main texture and jpg for bumpmap texture. Even if they are in diffderent size.
Second problem:
If I'm using bumpmapping I have to turn off Vertex Shader because with Vertex Shader mountains are lower and here and there I have valleys instead of mountains.
I have to turn off Vertex Shader if I use big textures (>4k) for main and bumpmap because with vertex shader bumpmapping doesn't work and there's incorrect lighting. Two spot lights on the earth. Simply big mess.
Third problem:
If I use 8k jpg bumpmap and 8k dds main texture I have to wait 5 minutes for scene loading.
If I use 8k dds main texture without bumpmap texture I have to wait about 6 seconds for scene loading.
Will help 8k dds bumpmap texture? I've heard dds isn't good format for bumpmapping textures.
My Hardware: 256MB RAM, GF3 Ti200 64MB.
Problems with jpg bumpmapping and dds textures.
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
problem
lets start with the first one it sounds like you are using a old vresion
upgread to 1.2.5.pre7
upgread to 1.2.5.pre7
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- Posts: 1510
- Joined: 07.09.2002
- Age: 59
- With us: 22 years 2 months
- Location: Albany, Oregon
It sounds to me like the bumpmap and the dds texture are not based on hte same image. This would also cause a misalignment of the texture with the bumpmap.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.