Larre wrote:...Feast your eyes on this!!
Star textures in celestia.cfg
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- Posts: 835
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Thanks, Buggs!buggs_moran wrote:A good beginning Larre.
I needed a little encouragement there...
(I am working on much better textures as well. Just takes time. Just by searching these forums all the time, I've learned quite a lot!!)
Peace, Larre
My Computer:
Acer Aspire 3640
ATI Mobility XPress 200M Graphics Card
Windows Vista Ultimate 32 bit
512 MB ram Intel Celeron M Processor
Windows VS 2005 (C++)
Acer Aspire 3640
ATI Mobility XPress 200M Graphics Card
Windows Vista Ultimate 32 bit
512 MB ram Intel Celeron M Processor
Windows VS 2005 (C++)
Re: Star textures in celestia.cfg
chris wrote:Since there have been a lot of complaints about the appearance of stars, I want to add a new block to celestia.cfg to allow setting the default star textures for stars of various spectral classes. This would also remove some of the hardcoded texture names in stars.cpp, e.g. astar.jpg and browndwarf.jpg.
The new block would look like this:
StarTextures
{
A "astar.jpg"
B "bstar.jpg"
WD "whitedwarf.jpg"
Default " astar.jpg"
L "browndwarf.jpg"
T "browndwarf.jpg"
... etc ...
}
The default texture would be applied to all spectral types not explicitly assigned textures. There's only one white dwarf texture, but the appearance of white dwarfs probably varies strongly based on their temperature. My proposal doesn't address this; I think that white dwarfs should be rendered with a featureless white texture modulated by a color determined by their blackbody spectrum.
--Chris
Would be possible to add also Normalmap and Cloudmap?
For appoximate blackbody spectrum here there is a table:
http://www.vendian.org/mncharity/dir3/s ... kbody.html
Never at rest.
Massimo
Massimo