Star textures in celestia.cfg

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ElChristou
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Post #61by ElChristou » 06.01.2008, 22:47

Larre wrote:...Feast your eyes on this!!



:?: :?:
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t00fri
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Post #62by t00fri » 06.01.2008, 23:43

with all respect, this texture looks like an orange (fruit), but not like a star observed without a filter.

F.
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buggs_moran
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Post #63by buggs_moran » 07.01.2008, 13:53

A good beginning Larre.
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Larre
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Post #64by Larre » 08.01.2008, 05:15

buggs_moran wrote:A good beginning Larre.
Thanks, Buggs!

I needed a little encouragement there...

(I am working on much better textures as well. Just takes time. Just by searching these forums all the time, I've learned quite a lot!!)

Peace, Larre :wink:
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Fenerit M
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Re: Star textures in celestia.cfg

Post #65by Fenerit » 31.08.2008, 11:17

chris wrote:Since there have been a lot of complaints about the appearance of stars, I want to add a new block to celestia.cfg to allow setting the default star textures for stars of various spectral classes. This would also remove some of the hardcoded texture names in stars.cpp, e.g. astar.jpg and browndwarf.jpg.

The new block would look like this:

StarTextures
{
A "astar.jpg"
B "bstar.jpg"
WD "whitedwarf.jpg"
Default " astar.jpg"
L "browndwarf.jpg"
T "browndwarf.jpg"
... etc ...
}

The default texture would be applied to all spectral types not explicitly assigned textures. There's only one white dwarf texture, but the appearance of white dwarfs probably varies strongly based on their temperature. My proposal doesn't address this; I think that white dwarfs should be rendered with a featureless white texture modulated by a color determined by their blackbody spectrum.

--Chris

Would be possible to add also Normalmap and Cloudmap? :mrgreen:

For appoximate blackbody spectrum here there is a table:

http://www.vendian.org/mncharity/dir3/s ... kbody.html
Never at rest.
Massimo


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