Dynamic Cloud Shadows

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t00fri
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Post #81by t00fri » 03.01.2008, 19:20

So I am afraid I opened a can of worms at the beginning of this long and very active thread ;-)

Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...


Bye Fridger
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chris
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Post #82by chris » 03.01.2008, 19:43

t00fri wrote:So I am afraid I opened a can of worms at the beginning of this long and very active thread ;-)

Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...


Yes. But now that you're done bug hunting, it's time for you to upgrade to an 8800GT :)

--Chris

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t00fri
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Post #83by t00fri » 03.01.2008, 20:01

chris wrote:
t00fri wrote:So I am afraid I opened a can of worms at the beginning of this long and very active thread ;-)

Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...

Yes. But now that you're done bug hunting, it's time for you to upgrade to an 8800GT :)

--Chris


Certainly, this is overdue and I will not buy anything less than a G80. But I need a whole new machine to host the card and an excellent not too slow widescreen (24") ... Since I have my computers always custom built, I still need to do some research first. But in a month or two, I guess the system will be all new.

Cheers,
Fridger
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t00fri
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Post #84by t00fri » 03.01.2008, 20:07

chris wrote:
Yes. But now that you're done bug hunting,...

--Chris


Unfortunately NOT!

I discovered a few days ago that the CVS code now breaks the VT display at high zoom BADLY. I have done nothing to my 64k VT's for Earth and 32k for Mars. So this is certainly a new "code-fix" effect!

I'll submit a concise bug report to the tracker, as soon as I got a little spare time. You may contemplate already what it could be... It's really disruptive once the zoom level is high enough (tiles are "vanishing" leaving black squares etc)

Bye Fridger
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dirkpitt
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Post #85by dirkpitt » 04.01.2008, 01:01

Speaking of VT closeups, there's also the issue with VT boundary seams that I reported a bug on a while ago.

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Post #86by danielj » 04.01.2008, 21:45

I SAY YOU,I SAY YOU!
Very soon,my computer will be the WORST of all forum.My problem is simple:MONEY.Surviving with scholarships (or sort of that) is not an easy task!It??s not easy to get ANY work,because I??m an Asperger,with several difficulties in social living together.The extra money is from lectures about Asperger??s syndrome.However is only about 50 dollars for each and I have one every 3 or 4 months,at most!


t00fri wrote:
chris wrote:
t00fri wrote:So I am afraid I opened a can of worms at the beginning of this long and very active thread ;-)

Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...

Yes. But now that you're done bug hunting, it's time for you to upgrade to an 8800GT :)

--Chris

Certainly, this is overdue and I will not buy anything less than a G80. But I need a whole new machine to host the card and an excellent not too slow widescreen (24") ... Since I have my computers always custom built, I still need to do some research first. But in a month or two, I guess the system will be all new.

Cheers,
Fridger

Vincent
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Post #87by Vincent » 04.01.2008, 22:07

danielj wrote:I SAY YOU,I SAY YOU!!

Danielj,

You should really try this:
http://www.drugs-plaza.com/pictures/fun ... 20weed.jpg

:wink:
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Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

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t00fri
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Post #88by t00fri » 04.01.2008, 22:42

Vincent wrote:
danielj wrote:I SAY YOU,I SAY YOU!!
Danielj,

You should really try this:
http://www.drugs-plaza.com/pictures/fun ... 20weed.jpg

:wink:


Or this ;-)

Image

Ahem...Honi soit qui mal y pense...

Bye Fridger :oops:
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Post #89by danielj » 04.01.2008, 23:13

Sorry,but I??m not kidding!

Vincent
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Post #90by Vincent » 04.01.2008, 23:25

danielj wrote:Sorry,but I??m not kidding!

Come on Daniel, this is a friendly joke. :wink:
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Post #91by danielj » 04.01.2008, 23:33

Sorry,I misanderstood this as something offensive.It??s Asperger??s fault :D

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t00fri
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Post #92by t00fri » 04.01.2008, 23:37

Vincent wrote:
danielj wrote:Sorry,but I??m not kidding!
Come on Daniel, this is a friendly joke. :wink:


And my lady is far more charming than your guy ;-)

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Cheers,
Fridger
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Vincent
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Post #93by Vincent » 04.01.2008, 23:48

danielj wrote:Sorry,I misanderstood this as something offensive.It??s Asperger??s fault :D
No problem Daniel, I knew it was this good old Asperger's fault ! :wink:
Anyway, it's good to see you joking and smiling ! :)

t00fri wrote:And my lady is far more charming than your guy ;-)

Hey, Fridger, who's that charming lady ? :wink:
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t00fri
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Post #94by t00fri » 04.01.2008, 23:58

Vincent wrote:
t00fri wrote:And my lady is far more charming than your guy ;-)
Hey, Fridger, who's that charming lady ? :wink:


NO Idea! She just had the right glance into my direction ;-) and I fell in love with the shape of her eyes ...

This is actually a good little example of the use of layers in GIMP. He he Bob! ;-)

Bye Fridger
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Vincent
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Post #95by Vincent » 05.01.2008, 00:02

t00fri wrote:This is actually a good little example of the use of layers in GIMP.

Hey, my PS layers are by far more realistic: :wink:

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t00fri
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Post #96by t00fri » 05.01.2008, 00:33

Vincent wrote:
t00fri wrote:This is actually a good little example of the use of layers in GIMP.
Hey, my PS layers are by far more realistic: :wink:

Image


Hmm.... my GIMP layers give LONGER cigars ;-)

Image


Cheers,
Fridger
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t00fri
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Post #97by t00fri » 05.01.2008, 00:46

Actually, this granny looks as if she's from northern Burma!? Mandalay region (Shan states...), I would guess.

F.
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Post #98by cartrite » 12.01.2008, 21:48

I just did a cvs build with VS2005 and noticed that the Help OpenGL Info tab contains some more info. Not sure when this started.

Code: Select all

Vendor: NVIDIA Corporation

Renderer: GeForce 8600 GTS/PCI/SSE2/3DNOW!

Version: 2.1.2

GLSL version: 1.20 NVIDIA via Cg compiler

Max simultaneous textures: 4

Max texture size: 8192

Max cube map size: 8192

Point size range: 1.000000 - 63.375000


I wonder if this Max cube map size is what caused the blocks on the older cards.
cartrite
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chris
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Post #99by chris » 12.01.2008, 21:59

cartrite wrote:I just did a cvs build with VS2005 and noticed that the Help OpenGL Info tab contains some more info. Not sure when this started.

Code: Select all

Vendor: NVIDIA Corporation

Renderer: GeForce 8600 GTS/PCI/SSE2/3DNOW!

Version: 2.1.2

GLSL version: 1.20 NVIDIA via Cg compiler

Max simultaneous textures: 4

Max texture size: 8192

Max cube map size: 8192

Point size range: 1.000000 - 63.375000


I wonder if this Max cube map size is what caused the blocks on the older cards.
cartrite


No, the cube map size has nothing to do with it. The code uses a cube map with 128x128 faces. I think the thing to do is just use dynamic cloud shadows for cube map cloud textures. This is very easy to implement and we don't need to do anything tricky.

--Chris

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t00fri
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Post #100by t00fri » 12.01.2008, 22:01

My old FX5900Ultra card has Max cube map size =4096.

F.
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