chaos syndrome wrote:buggs_moran wrote:(Cannot model cyclic parabolic motion in Celestia
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
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Do you actually need parabolic motion for realism? If the particles are in a bound orbit, that would be elliptical, with the centre of Io at one focus, while parabolic is the trajectory you get in a uniform gravitational field, or am I getting confused here?
Well, no. That is workable and I tried it early on. It's not too tough to model half an ellipse as a parabola, yay Algebra! However, binding hundreds, if not thousands of png "billboards" to an elliptical orbit to achieve what we see in this addon would severely cripple a system. I don't know if you've ever tried the LARGE asteroid addon for Celestia, but it makes my system crawl. Neat to see, easy to implement, hard to justify.
What I would really like to see is the ability to repeatedly send a billboard along a curved path. It would have to conform to the shape of the path, in my case, a parabola, and do it over and over. This would allow numerous addons (more realistic solar flares, gas streaming, and of course, volcanoes).
Even better, the ability to show a clip of motion, like a video, on an object so we could have all of the above and more.
I really just need to get off my butt and learn how to program.