venus textures
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Topic authorJohn Van Vliet
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venus textures
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Last edited by John Van Vliet on 19.10.2013, 02:55, edited 1 time in total.
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
Grant Hutchison has provided an update to his [url=newtextures.zip]http://www.lns.cornell.edu/~seb/celestia/hutchison/newtextures.zip[/url] which includes separate surface and cloud texture maps for Venus. See http://www.lns.cornell.edu/~seb/celestia/hutchison/index.htmlfor details.
Selden
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Darkmiss wrote:you might like this 1024 x 512 Deimos texture to go with your 1024 x 512 Phobos
That's nice.
It does need to be mirrored north-south to work correctly with the deimos.3ds mesh object, though.
I actually smuggled a 1k Deimos from the USGS into my newtextures.zip file, derived from the same data as you've used, but it looks like you've sharpened the contrast and brought out a lot of the small craters.
Grant
Okay Ill flip it......
Update:
Oh thats much better. seams to fit the model better now.
Thank you.
Update:
Oh thats much better. seams to fit the model better now.
Thank you.
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RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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Yes, I did thank you
I flipped Phobos, and all the others that was in the update zip, on Seldons site
Thanks again
I flipped Phobos, and all the others that was in the update zip, on Seldons site
Thanks again
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
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- Developer
- Posts: 1863
- Joined: 21.11.2002
- With us: 22 years
Jim Major wrote:It seems that deimos-textureres shipped with celestia 1.24 and 1.25p7 are incorrect (must be mirrored).
The Deimos map with Celestia is conventionally orientated - it's what you'll find in the books, with north at the top and west to the left. The trouble is that when it is pasted on to the 3DS mesh object for Deimos in Celestia, the map gets turned inside-out! So to make the final image of Deimos appear correct, you have to pre-treat the map - mirroring it north for south does the trick, and the final object then appears correctly orientated. That's what I've done with my replacement texture map, and what I was suggesting Darkmiss do with his.
Grant