If one defines appropriate DSC objects, one can use them to communicate with ScriptedOrbits and thus cause the object controlled by that script to move arbitrarily.
A very simple and crude example of such control is available in
http://www.lepp.cornell.edu/~seb/celest ... ontrol.zip
It's about 1MB since I left in the files used to develop the rather simple spacecraft model that it uses.
Here's an example of a split-screen control:
![Image](http://www.lepp.cornell.edu/~seb/celestia/images/flight-control.jpeg)
The upper pane is the object being controlled, positioned above the reference object located where it started.
The lower half shows the three DSC objects one selects to move it: Fwd, Stop & Rev. One can also watch the object in a full-screen window and select the objects by typing their names.
Expanding on this to provide full 3D control of an object is left as an exercise for the student.
![Wink ;)](./images/smilies/icon_wink.gif)