I think it??s time to update the scripts.Not only some of them don??t work in Celestia 1.5.0,but new informations from probes,specially on Mars and Saturn,made the scripts available obsolete.Some scripts are even more than 2 years old!
The Deep Sky Tour don??t work at all,for example.the Mars2 script don??t work at least since Celestia 1.4.1.The scripts that show probes are not depicted.For example,in Mercury Tour,it says about the Mariner 10 probe at Mercury,but even if the model and textures of the probes are in extras,the probe don??t show off.So,some scripts should be improved...
I can??t do it by myself since this requires knowledge about computer programming
No script (specially solar system) since last year
Re: No script (specially solar system) since last year
danielj wrote:I can??t do it by myself since this requires knowledge about computer programming
You could learn.
- Hank
Re: No script (specially solar system) since last year
danielj wrote:.....I can??t do it by myself since this requires knowledge about computer programming
No, Danielj, it needs only a bit of good will, and once again you are showing that you have no intention to study and learn how to do it yourself.
From you we read complaints only, never a small attempt to search yourself to modify something without complaining that someone else didn't it for you.
I started as you did (and you entered Celestia forum only a couple months after me!), knowing nothing of cel scripting, but I studied, and asked for help only when I didn't find the solution (but after a long search and attempts).
So, please, if you don't like some script, you have two different solutions:
1- don't use it!
2- modify it and show us the final, positive result!
It's a challenge, your occasion to show us that you are not a great big whimpering baby, but a man able to search for solution, and that doesn't only ask for them.
***********************************
And now, please, stop boring us!
***********************************
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
danielj wrote:No script (specially solar system) since last year
Even the headline is INCORRECT!
I have written TWO new celx scripts
-- mark-lg.celx marking all new galaxies of the local group
-- z-dist.celx displaying the redshifts of all my new 10000+ galaxies.
++++++++++++++++++++
My new scripts are committed to CVS since quite a while and will be part of the 1.5.0 official distribution!
++++++++++++++++++++
A third new script
-- marktype.celx marking the spectral class of stars has also been committed to CVS for the 1.5.0 distribution.
Finally let me emphasize that the
--tour-system.celx works perfectly fine unlike your claims. I just tried it once more.
So stop telling nonsense!
Bye Fridger
I??m not talking nonsense.The general tours works,OF COURSE,but the specific ones have problems.
For example:Mercury script and Mars scripts have some kind of problem.I was not talking about general scripts like you said before,but specific planetary scripts.Some are as old as 2004!
And NO,I can??t learn Computer Programming.I could learn image editing but source code is beyond my possibilities.And I hate mathematic kind science.That??s the reason I never thought in being a professional astronomer!
For example:Mercury script and Mars scripts have some kind of problem.I was not talking about general scripts like you said before,but specific planetary scripts.Some are as old as 2004!
And NO,I can??t learn Computer Programming.I could learn image editing but source code is beyond my possibilities.And I hate mathematic kind science.That??s the reason I never thought in being a professional astronomer!
t00fri wrote:danielj wrote:No script (specially solar system) since last year
Even the headline is INCORRECT!
I have written TWO new celx scripts
-- mark-lg.celx marking all new galaxies of the local group
-- z-dist.celx displaying the redshifts of all my new 10000+ galaxies.
++++++++++++++++++++
My new scripts are committed to CVS since quite a while and will be part of the 1.5.0 official distribution!
++++++++++++++++++++
A third new script
-- marktype.celx marking the spectral class of stars has also been committed to CVS for the 1.5.0 distribution.
Finally let me emphasize that the
--tour-system.celx works perfectly fine unlike your claims. I just tried it once more.
So stop telling nonsense!
Bye Fridger
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
danielj wrote:I??m not talking nonsense.The general tours works,OF COURSE,but the specific ones have problems.
For example:Mercury script and Mars scripts have some kind of problem.I was not talking about general scripts like you said before,but specific planetary scripts.Some are as old as 2004!
The claim and headline of your thread is that
No scripts have been written since last year .This is obviously NONSENSE.
All that matters is what is part of the official Celestia distribution. Version 1.5.0 so far has 6 official .celx scripts in the scripts directory. 4 of the 6 are NEW. All work fine.
Obviously you are complaining about some scripts written by users that are NOT part of Celestia. Please discuss this with the respective users or learn how to write scripts yourself. Others have also learned it easily.
Bye Fridger
I tested 3 SCRIPTS:Mars2,MarsFlightSlow and Earth Tour and ALL of them didn??t work at all.Celestia couldn??t find the objects and even when it did,the camera wandered randomly,rarely focusing the target planets.I know that the scripts were outside Celestia 1.5.0 pre3;actually they are in other directory in another partition,but I thought that Celestia versions are interchangeable.So,what??s wrong?
And anyway,this topic is not related to only the Celestia main developers,but to the entire Celestia community...
And anyway,this topic is not related to only the Celestia main developers,but to the entire Celestia community...
t00fri wrote:danielj wrote:I??m not talking nonsense.The general tours works,OF COURSE,but the specific ones have problems.
For example:Mercury script and Mars scripts have some kind of problem.I was not talking about general scripts like you said before,but specific planetary scripts.Some are as old as 2004!
The claim and headline of your thread is that
No scripts have been written since last year .This is obviously NONSENSE.
All that matters is what is part of the official Celestia distribution. Version 1.5.0 so far has 6 official .celx scripts in the scripts directory. 4 of the 6 are NEW. All work fine.
Obviously you are complaining about some scripts written by users that are NOT part of Celestia. Please discuss this with the respective users or learn how to write scripts yourself. Others have also learned it easily.
Bye Fridger
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
danielj wrote:I tested 3 SCRIPTS:Mars2,MarsFlightSlow and Earth Tour and ALL of them didn??t work at all.Celestia couldn??t find the objects and even when it did,the camera wandered randomly,rarely focusing the target planets.I know that the scripts were outside Celestia 1.5.0 pre3;actually they are in other directory in another partition,but I thought that Celestia versions are interchangeable.So,what??s wrong?
And anyway,this topic is not related to only the Celestia main developers,but to the entire Celestia community...
Instead of boring everyone here with your continuous whining, just send an email to the author of the scripts you are interested in and complain in private.
The devs have NOTHING to do with this.
It's quite impertinent to address a whole thread to everyone with the incorrect reproach that NO scripts have been written since last year. If some old script ceases to work with the new Celestia code, then a new one has to be written either by the author or e.g. by you.
Bye Fridger
I don't think the responses are being fair. Demanding courtesy by being rude is not very flattering to any of us. Certainly personal comments are not appropriate.
For someone new to the community and Celetia universe, there are definetely some awkward points. Some of the addons are ambiguous (at least to the uninitiated) in specifying version compatibility, and make assumptions about what you have to know and have installed to run them. Keep in mind too that the home page itself has its last and only "news" dated 2005, and only mentions 1.4.1, where many of the current topics are discussing version 1.5. Right or wrong, the combination of confusion and aging news plants the seed that things have slipped out of sync somewhere. I'm sure the information is knowable, and everything is "easy" eventually, but the first experience with addons in the currently downloadable version 1.4.1 - particularly scripts - is demonstrably weak.
Instead of considering only the tone of the original observation as an inappropriate criticism of volunteer efforts, it would be more productive to read between the lines. There is value in the message, even though the expectation of service may be annoying to the thin-skinned.
@danielj, in the context of add ons, I have not had much luck with any of the scripts on the "motherlode" either. I haven't been able to determine if this is a version issue or a setup issue or a combination of both. I think the sharing site may benefit from a clearer separation by version and polite retirement of outdated scripts (and outdated installation instructions) to backroom lists for those who want to tinker, but I'm still learning too. And remembering that no one is getting paid to do this.
@the rest - one of the key steps in learning scripting is referencing examples. If they don't work, it is quite reasonable to wonder why, and if one does not understand the "org structure" of the community, this forum looks like the right place find out. From a core perspective, some kind of script version handling and elegant failure or notification in the case of missing items (eg., Celestia could pre-parse the script to identify objects that are not found) would be a useful enhancement.
Thanks to all who take the time to post. There's a lot of power in this kind of collective undertaking, and its longevity depends on welcoming the growing community.
RW
For someone new to the community and Celetia universe, there are definetely some awkward points. Some of the addons are ambiguous (at least to the uninitiated) in specifying version compatibility, and make assumptions about what you have to know and have installed to run them. Keep in mind too that the home page itself has its last and only "news" dated 2005, and only mentions 1.4.1, where many of the current topics are discussing version 1.5. Right or wrong, the combination of confusion and aging news plants the seed that things have slipped out of sync somewhere. I'm sure the information is knowable, and everything is "easy" eventually, but the first experience with addons in the currently downloadable version 1.4.1 - particularly scripts - is demonstrably weak.
Instead of considering only the tone of the original observation as an inappropriate criticism of volunteer efforts, it would be more productive to read between the lines. There is value in the message, even though the expectation of service may be annoying to the thin-skinned.
@danielj, in the context of add ons, I have not had much luck with any of the scripts on the "motherlode" either. I haven't been able to determine if this is a version issue or a setup issue or a combination of both. I think the sharing site may benefit from a clearer separation by version and polite retirement of outdated scripts (and outdated installation instructions) to backroom lists for those who want to tinker, but I'm still learning too. And remembering that no one is getting paid to do this.
@the rest - one of the key steps in learning scripting is referencing examples. If they don't work, it is quite reasonable to wonder why, and if one does not understand the "org structure" of the community, this forum looks like the right place find out. From a core perspective, some kind of script version handling and elegant failure or notification in the case of missing items (eg., Celestia could pre-parse the script to identify objects that are not found) would be a useful enhancement.
Thanks to all who take the time to post. There's a lot of power in this kind of collective undertaking, and its longevity depends on welcoming the growing community.
RW
-
- Posts: 1803
- Joined: 12.10.2007
- With us: 17 years 1 month
danielj wrote:I tested 3 SCRIPTS:Mars2,MarsFlightSlow and Earth Tour and ALL of them didn??t work at all.Celestia couldn??t find the objects and even when it did,the camera wandered randomly,rarely focusing the target planets.I know that the scripts were outside Celestia 1.5.0 pre3;actually they are in other directory in another partition,but I thought that Celestia versions are interchangeable.So,what??s wrong?
And anyway,this topic is not related to only the Celestia main developers,but to the entire Celestia community...
Methinks that you didn't install MY SCRIPTS correctly...
I'm using Celestia 1.5 Pre3 and ALL of the touring scripts work just fine
thank you... Mercury, Venus, Mars, etc. ALL work well even on my brand
NEW pc with all of the graphics adapters and the latest revised version of
Celestia.
Can you send me a few of whatever pills you're taking? Sounds like they're
good ones.
Sorry, just kidding. Do you have a specific question as to how to set
up the scripts?
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN