Triton 4k variant dds

Tips for creating and manipulating planet textures for Celestia.
Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Triton 4k variant dds

Post #1by Rassilon » 10.12.2002, 20:34

Heres my recent texture if you want something different...Includes dds bumpmap and cloud texture...I think this adds alot of detail to triton that cant be seen from the earth ;)...Just a variation nothing fantastically real ;)

Image

d/l is ~10megs
http://www.shatters.net/~rassilon/triton.zip

Heres a snippit of the code I use for triton...

"Triton" "Sol/Neptune"
{
Texture "triton.dds"
Radius 1353
# SpecularColor [ 0.4 0.35 0.55 ]
# SpecularPower 25.0
HazeColor [ 0 0 1 ]
HazeDensity 0.25
Color [ 0.4 0.2 0.4 ]
BumpMap "triton-bump.jpg"
BumpHeight 1.2
Atmosphere {
Height 1
Lower [ 0 0 0.5 ]
Upper [ 0 0 0.5 ]
CloudHeight 0.5
CloudSpeed 0.5
CloudMap "triton-clouds.png"
}
EllipticalOrbit
{
Period 5.876854
SemiMajorAxis 354760
Eccentricity 0.00004
Inclination 156.834
MeanAnomaly 120
}

Albedo 0.7
}

Enjoy ;)
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #2by Darkmiss » 11.12.2002, 00:22

Im going to try it :)
thank you.
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