Your color :
![Image](http://nho.ohn.free.fr/celestia/Cham/Divers/labels2.jpg)
My suggestion:
![Image](http://nho.ohn.free.fr/celestia/Cham/Divers/labels3.jpg)
Code: Select all
Color(0.42f, 0.57f, 0.49f)
Cham wrote:Fridger,
use that color :Code: Select all
Color(0.42f, 0.57f, 0.49f)
It's almost the same as yours (rounded and less blue, which was giving the "dead" impression). Just a bit less "dead" (the difference is very subtle).
t00fri wrote:Only it's visibility is not THAT good over the MW.
t00fri wrote:Cham,
I just noticed that with your soft step fading, the red labels for the Orion add-on do not fade anymore for large FoV...
Cham wrote:t00fri wrote:Cham,
I just noticed that with your soft step fading, the red labels for the Orion add-on do not fade anymore for large FoV...
There's something strange happening with the Orion addon. I don't think it's related to the fading (I may be wrong). While I rotate around it, the nebula model is "blinking" ! It's the only nebula addon which is behaving like this. Strange.
t00fri wrote:I could easily only code the clusters with 4.0f while all others use 6.0f. No problem.
Cham wrote:I just discovered an anomaly, in the Orion model. Some unused textures are declared in the model, and the addon doesn't use all the textures in the medres folder. Some meshes in the models folder aren't used. This addon has some structural problems.
Fridger,
what Orion addon are you using ?
t00fri wrote:M42,M43,NGC 1977 by Praesepe. It's in Messier nebulae on ML.
Cham wrote:I just discovered an anomaly, in the Orion model. Some unused textures are declared in the model, and the addon doesn't use all the textures in the medres folder. Some meshes in the models folder aren't used. This addon has some structural problems.
Fridger,
what Orion addon are you using ?
Cham wrote:Fridger,
your last render.cpp is working. However, I just noticed a glitch with the MW rendering : while the Sun is selected, moving around the MW makes its luminosity jump suddenly. I don't think I had this effect with the previous render.cpp.