Problem (maybe) solved...
Problem (maybe) solved...
Now I think I can understand the great number of white screens and the slow perfomace of Celestia 1.5.0 pre3.I simply have defined 2 64K Norma Maps DXT5 for the same texture:BMNG.One Normal Map was inside BMNG and the other was in Extras>Extras.So,Celestia was trying to load 2X64K of Normal maps+64 K of BMNG.I think this is the reason why it crashed...
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Re: Problem (maybe) solved...
danielj wrote:Now I think I can understand the great number of white screens and the slow perfomace of Celestia 1.5.0 pre3.I simply have defined 2 64K Norma Maps DXT5 for the same texture:BMNG.One Normal Map was inside BMNG and the other was in Extras>Extras.So,Celestia was trying to load 2X64K of Normal maps+64 K of BMNG.I think this is the reason why it crashed...
Congrats...