3DMars update
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
3DMars update
I uploaded one of my Mars models that seems to be performing well with my new card. This is about the same model that is on the motherlode except that the features, Olympus Mons and the Vallesmarineris have textures assigned to them.
These first 2 shots are from Celestia cvs 5/20/2007
These next 2 shots are from the official version 1.4.1
This shot is from Celestia 1.3.2 Remember that version?
In the older versions of Celestia I'm getting between 30 and 60 fps. I guess that is because some of the features are not working with those versions.
With the current cvs I'm getting between 20 and 25 fps. My older card which was a ge fx5500 256 ram got between 5 and 10 fps with the cvs versions.
Here is a link to the model page. The download speed was pretty slow so......
cartrite
These first 2 shots are from Celestia cvs 5/20/2007
These next 2 shots are from the official version 1.4.1
This shot is from Celestia 1.3.2 Remember that version?
In the older versions of Celestia I'm getting between 30 and 60 fps. I guess that is because some of the features are not working with those versions.
With the current cvs I'm getting between 20 and 25 fps. My older card which was a ge fx5500 256 ram got between 5 and 10 fps with the cvs versions.
Here is a link to the model page. The download speed was pretty slow so......
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
For those of you with newer graphics cards and lots of ram, I uploaded the larger textures of the vallesmarineris for the model. There are 4 8k x 4k jpg files that let you get pretty close to the surface as you can see here.
With the system specs at the bottom of all my posts I'm getting around 20 fps and maxing out my ram.
They are available here.
As a comparison I took a screen shot running the model and another screen shot running the mars sphere with the closeup vt and this is what the difference is.
cartrite
With the system specs at the bottom of all my posts I'm getting around 20 fps and maxing out my ram.
They are available here.
As a comparison I took a screen shot running the model and another screen shot running the mars sphere with the closeup vt and this is what the difference is.
cartrite
Last edited by cartrite on 02.06.2007, 09:45, edited 1 time in total.
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
Just be sure that you have the hardware. Remember, even with this computer's ram and processor the model barely ran. It wasn't till I upgraded my graphcs card to the GeForce 8600 GTS that I got workable frame rates. It will probally run alright on 7000 series cards. Not sure about 6000 series. My old fx 5500 got frame rates below 1 when the model was fully loaded with the 4k textures. I was able to use bookmarks for navagation and enjoy still shots. Nowadays, well, I'm still learning how to fly around at low altitudes.
cartrite
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
cartrite wrote:...Nowadays, well, I'm still learning how to fly around at low altitudes. cartrite
Cartrite, if you want try this url:
cel://Follow/Sol:Mars:Mars2/2003-07-27T ... =2563&lm=0
On my machine it runs smoothly using your medres textures, and I'm going to try it with the hi-res pack, I'll inform you later.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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I just tried the hires textures, and even if the smoothness is reduced a bit, it's anyhow a wonderful show, I'm sure my students will highly appreciate it.
Two little notes:
1- if I look at the Valley deep toward horizon, I see the V shaped valley, but obviously the atmosphere starts higher, as shown here:
So I'm obliged to put atmosphere OFF, and this is the result, better, but not so much:
But I see in your images that you have not this problem, so could you please be so kind to give me your solarsys.ssc file? Probably mine has some mistakes, e.g. the planet radius.
EDITED LATER, sorry, from your Mars1.ssc I've just seen that you are using 1.5.0prex, while I'm using 1.4.1. I'll try it with the new version.
2- will it be possible to have the start and end portions of Valles Marineris, i.e. from the Eos Chasma to the Noctis Labyrinthus, in order to show it in its full beauty?
Have you got any intention to do it in the future?
Thanks a lot for your work, very nice and appreciated.
Bye
Andrea
Two little notes:
1- if I look at the Valley deep toward horizon, I see the V shaped valley, but obviously the atmosphere starts higher, as shown here:
So I'm obliged to put atmosphere OFF, and this is the result, better, but not so much:
But I see in your images that you have not this problem, so could you please be so kind to give me your solarsys.ssc file? Probably mine has some mistakes, e.g. the planet radius.
EDITED LATER, sorry, from your Mars1.ssc I've just seen that you are using 1.5.0prex, while I'm using 1.4.1. I'll try it with the new version.
2- will it be possible to have the start and end portions of Valles Marineris, i.e. from the Eos Chasma to the Noctis Labyrinthus, in order to show it in its full beauty?
Have you got any intention to do it in the future?
Thanks a lot for your work, very nice and appreciated.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
Just tried, and I confirm that the atmosphere error appears in 1.4.1 with all settings from "Basic" to "OpenGL2", while with 1.5.0pre3 and OpenGL2 this is the result:
Nice!
Bye
Andrea
Nice!
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
Andrea wrote:
I have models that cover the whole canyon but I only have the texture from the ASU Themis Vallesmarineris. On Monday the first pds data release from the HiRise camera is due and I'm going to start to work on a mosaic from Themis data and Hirise data with ISIS3. They have a lot of images released already but the full resolution images are in jp2 format and I'm having trouble even opening them with image editors I currently have.
I was also thinking of writing code that builds the models straight from the meg128 files. In the past I used a blender python script and a complicated set of steps to create the models and they were not entirely accurate ( height values that is ). I spent most of my time trying to match the pixels from the texture and that should be right on the money.
Anyhow I will be working on this in the upcoming months so.......
I thought you were using something different because when I tried your cel script I was many AU's away. Even when I disabled the solarsystem barycenter.
Glad you like it. Since I installed this new card, I finally got to see these models in action. Before I was creating these things kinda BLIND to how they could perform. When I seen how they run with the new card my eyes were opened. I thought many with the right hardware would also enjoy them.
Another thing, I think the way Celestia treats meshes in the newer builds the textures have to be in a folder called medres. I don't think they load if they are in the hires folder. I probally should have called the folder by a different name to avoid confusion.
Cheers
cartrite
2- will it be possible to have the start and end portions of Valles Marineris, i.e. from the Eos Chasma to the Noctis Labyrinthus, in order to show it in its full beauty? Wink
Have you got any intention to do it in the future?
I have models that cover the whole canyon but I only have the texture from the ASU Themis Vallesmarineris. On Monday the first pds data release from the HiRise camera is due and I'm going to start to work on a mosaic from Themis data and Hirise data with ISIS3. They have a lot of images released already but the full resolution images are in jp2 format and I'm having trouble even opening them with image editors I currently have.
I was also thinking of writing code that builds the models straight from the meg128 files. In the past I used a blender python script and a complicated set of steps to create the models and they were not entirely accurate ( height values that is ). I spent most of my time trying to match the pixels from the texture and that should be right on the money.
Anyhow I will be working on this in the upcoming months so.......
I thought you were using something different because when I tried your cel script I was many AU's away. Even when I disabled the solarsystem barycenter.
Glad you like it. Since I installed this new card, I finally got to see these models in action. Before I was creating these things kinda BLIND to how they could perform. When I seen how they run with the new card my eyes were opened. I thought many with the right hardware would also enjoy them.
Another thing, I think the way Celestia treats meshes in the newer builds the textures have to be in a folder called medres. I don't think they load if they are in the hires folder. I probally should have called the folder by a different name to avoid confusion.
Cheers
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
These are very good news, indeed.cartrite wrote:Andrea wrote:I have models that cover the whole canyon but I only have the texture from the ASU Themis Vallesmarineris. Anyhow I will be working on this in the upcoming months so.......2- will it be possible to have the start and end portions of Valles Marineris, i.e. from the Eos Chasma to the Noctis Labyrinthus, in order to show it in its full beauty? Wink
Have you got any intention to do it in the future?
Try this one, it's from 1.5.0pre3cartrite wrote: I thought you were using something different because when I tried your cel script I was many AU's away. Even when I disabled the solarsystem barycenter.
cel://Follow/Sol:Mars:Mars2/2003-07-22T ... lm=0&ver=2
cartrite wrote: Glad you like it. Since I installed this new card, I finally got to see these models in action. Before I was creating these things kinda BLIND to how they could perform. When I seen how they run with the new card my eyes were opened. I thought many with the right hardware would also enjoy them.
Another thing, I think the way Celestia treats meshes in the newer builds the textures have to be in a folder called medres. I don't think they load if they are in the hires folder. I probally should have called the folder by a different name to avoid confusion. Cheers. cartrite
Thank you for the information.
Bye soon
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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Re: 3DMars update
I have a 7600 GT.And YOUR differncial that you have ALSO 2 GB od RAM.It??s unbellivebly that from now on,almost all addons WILL BE USELESS to people that don??t have TONS of money.I simply can??t change my video card this card and even 2008 will be uncertain.It??s really a pity...
I can??t wait!Soon,Celestia will be only be used to people that HAVE DUAL CORE CPUs.I am not surprised since almost all developers have been changing its computers to much better ones,and this process will be accelerated in the following months.Even Fridger will soon buy a 8800 GTS 320 or better...
I can??t wait!Soon,Celestia will be only be used to people that HAVE DUAL CORE CPUs.I am not surprised since almost all developers have been changing its computers to much better ones,and this process will be accelerated in the following months.Even Fridger will soon buy a 8800 GTS 320 or better...
Last edited by danielj on 02.06.2007, 19:22, edited 1 time in total.
Re: 3DMars update
Updated:
It appears that the 3d Mars don??t work in Celestia 1.5.0 pre3.
Or if I am wrong,the fact is that there have been some exaggeration,because I turned off clouds,galaxies and nebulas and in 800X600,0XAA,0XAF,I get higher than 40 fps almost in all moments.
Maybe cartrite only used 1280X1024,4xAA,8XAF and this is the reason he gets ONLY 20 fps wich a 8600 GTS.
I will post some pictures very soon...
My system:Athlon64 3000,1 GB RAM,7600 GT PCI-E
[quote="danielj"]I have a 7600 GT.And YOUR differncial that you have ALSO 2 GB od RAM.It??s unbellivebly that from now on,almost all addons WILL BE USELESS to people that don??t have TONS of money.I simply can??t change my video card this card and even 2008 will be uncertain.It??s really a pity...
I can??t wait!Soon,Celestia will be only be used to people that HAVE DUAL CORE CPUs.I am not surprised since almost all developers have been changing its computers to much better ones,and this process will be accelerated in the following months.Even Fridger will soon buy a 8800 GTS 320 or better...
It appears that the 3d Mars don??t work in Celestia 1.5.0 pre3.
Or if I am wrong,the fact is that there have been some exaggeration,because I turned off clouds,galaxies and nebulas and in 800X600,0XAA,0XAF,I get higher than 40 fps almost in all moments.
Maybe cartrite only used 1280X1024,4xAA,8XAF and this is the reason he gets ONLY 20 fps wich a 8600 GTS.
I will post some pictures very soon...
My system:Athlon64 3000,1 GB RAM,7600 GT PCI-E
[quote="danielj"]I have a 7600 GT.And YOUR differncial that you have ALSO 2 GB od RAM.It??s unbellivebly that from now on,almost all addons WILL BE USELESS to people that don??t have TONS of money.I simply can??t change my video card this card and even 2008 will be uncertain.It??s really a pity...
I can??t wait!Soon,Celestia will be only be used to people that HAVE DUAL CORE CPUs.I am not surprised since almost all developers have been changing its computers to much better ones,and this process will be accelerated in the following months.Even Fridger will soon buy a 8800 GTS 320 or better...
Re: 3DMars update
Here are the pictures.It don??t appear to be 3D,though:
http://img78.imageshack.us/my.php?image=3dmars1cc3.jpg
http://img78.imageshack.us/my.php?image=3dmars2bh0.jpg
http://img78.imageshack.us/my.php?image ... gl2hg4.jpg
http://img78.imageshack.us/my.php?image ... gl2nk9.jpg
http://img78.imageshack.us/my.php?image=3dmars1cc3.jpg
http://img78.imageshack.us/my.php?image=3dmars2bh0.jpg
http://img78.imageshack.us/my.php?image ... gl2hg4.jpg
http://img78.imageshack.us/my.php?image ... gl2nk9.jpg
Re: 3DMars update
danielj wrote:Updated:
It appears that the 3d Mars don??t work in Celestia 1.5.0 pre3.
Works just fine for me.
danielj wrote:Here are the pictures.It don??t appear to be 3D,though...
Are you sure you're at the right Mars. The 3D Mars is called Mars2.
As for my experience with the model, it's really quite impressive, cartrite. On my PC I'm getting in the 20ish fps range (yes, 1280x1024, anything less makes my eyes bleed), and Celestia is using about 650 MB of RAM (whole PC currently using 1.91 GB... youch!). I likey!
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
To see the model run Celestia and hit ENTER. Then type in mars2. Then hit ENTER again. Then hit the g key.
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
My joy has gone.
Now I found Mars 2 and it was what I expected.
But when I saw Johaen,I was really disappointed,because this model NEEDS 2 GB of RAM and a better video card and I can??t AFFORD it:
http://img504.imageshack.us/my.php?imag ... ingwj1.jpg
http://img487.imageshack.us/my.php?imag ... ng2ky7.jpg
http://img487.imageshack.us/my.php?imag ... ng3nf3.jpg
When we will have addons NOT for people with TONS OF MONEY?
Johaen is using 1280X1024.I am using ONLY 800X600.And what about cartrite?
Anyway look to a bug;I can??t use Ctrl+G,because Olympus Mons vanishes:
http://img236.imageshack.us/my.php?imag ... ingck8.jpg
And look to Olympus Mons in another angle:
http://img236.imageshack.us/my.php?imag ... ns2rg5.jpg
And it hurts.The frame rate goes from 0 fps to a maximum of 16.4 fps in a matter of seconds.
At least,it??s pretty...
Now I found Mars 2 and it was what I expected.
But when I saw Johaen,I was really disappointed,because this model NEEDS 2 GB of RAM and a better video card and I can??t AFFORD it:
http://img504.imageshack.us/my.php?imag ... ingwj1.jpg
http://img487.imageshack.us/my.php?imag ... ng2ky7.jpg
http://img487.imageshack.us/my.php?imag ... ng3nf3.jpg
When we will have addons NOT for people with TONS OF MONEY?
Johaen is using 1280X1024.I am using ONLY 800X600.And what about cartrite?
Anyway look to a bug;I can??t use Ctrl+G,because Olympus Mons vanishes:
http://img236.imageshack.us/my.php?imag ... ingck8.jpg
And look to Olympus Mons in another angle:
http://img236.imageshack.us/my.php?imag ... ns2rg5.jpg
And it hurts.The frame rate goes from 0 fps to a maximum of 16.4 fps in a matter of seconds.
At least,it??s pretty...
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
Johaen wrote:
Glad you like it.
I've been using these models of Mars for a couple years now and it was only in the last 2 weeks that I had the card to really see it in action. It's hard to go back to the real ( sphere ) mars now. Kind of like going back to dial up.
I'm also going to start some models of the earth using the SRTM-3 files. They have 90 meter per pixel resolution.
cartrite
As for my experience with the model, it's really quite impressive, cartrite. On my PC I'm getting in the 20ish fps range (yes, 1280x1024
Glad you like it.
I've been using these models of Mars for a couple years now and it was only in the last 2 weeks that I had the card to really see it in action. It's hard to go back to the real ( sphere ) mars now. Kind of like going back to dial up.
I'm also going to start some models of the earth using the SRTM-3 files. They have 90 meter per pixel resolution.
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
Cartrite, I fear that something doesn't work here, i.e. that I'm not using the 8k Valles Marineris textures.
This is the image I obtain (1.5.0pre3, OpenGL2),
following your instructions
after removing the Valles Marineris 8k images from hires, eliminating the hires folder, eliminating the Valles Marineris 4k images from the medres folder, and installing the Valles Marineris 8k images in the medres.
I think that I cannot see the 8k images due to something missing or wrong in the cmod file, perhaps the 8k declaration?
Will you please check it?
Thanks a lot.
Bye
Andrea
This is the image I obtain (1.5.0pre3, OpenGL2),
following your instructions
cartrite wrote:the textures have to be in a folder called medres. I don't think they load if they are in the hires folder. I probally should have called the folder by a different name to avoid confusion.
after removing the Valles Marineris 8k images from hires, eliminating the hires folder, eliminating the Valles Marineris 4k images from the medres folder, and installing the Valles Marineris 8k images in the medres.
I think that I cannot see the 8k images due to something missing or wrong in the cmod file, perhaps the 8k declaration?
Will you please check it?
Thanks a lot.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
Andrea,
Check to see that your max texture size is 8k. The 8kfiles have the same name as the 4k ones, ie valles0, valles1, etc. If they are in the medres folder they should work. I suspect help => opengl info will say your max texture size is 4k. Also if your card does support 8k textures hit the shift ~ key to see the log on screen. It will tell you if there was an error loading or the file was not seen. I've been running the cvs version so I'll download the 1.5.3pre to see if that is what is causing the problem.
Danielj
If your short on ram you could rename the mons files so they won't load ( i used to put an x in front of the name so the files would not load ) or try scaling the 4k textures down to 2k or even 1k. Before I got this newer card I used to do that for either olympus mons or vallesmarineris. So the mons model used 1k textures and the valles model used 2k textures.
cartrite
Check to see that your max texture size is 8k. The 8kfiles have the same name as the 4k ones, ie valles0, valles1, etc. If they are in the medres folder they should work. I suspect help => opengl info will say your max texture size is 4k. Also if your card does support 8k textures hit the shift ~ key to see the log on screen. It will tell you if there was an error loading or the file was not seen. I've been running the cvs version so I'll download the 1.5.3pre to see if that is what is causing the problem.
Danielj
If your short on ram you could rename the mons files so they won't load ( i used to put an x in front of the name so the files would not load ) or try scaling the 4k textures down to 2k or even 1k. Before I got this newer card I used to do that for either olympus mons or vallesmarineris. So the mons model used 1k textures and the valles model used 2k textures.
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
cartrite wrote:Andrea,
Check to see that your max texture size is 8k. The 8kfiles have the same name as the 4k ones, ie valles0, valles1, etc. If they are in the medres folder they should work. I suspect help => opengl info will say your max texture size is 4k. Also if your card does support 8k textures hit the shift ~ key to see the log on screen. It will tell you if there was an error loading or the file was not seen. I've been running the cvs version so I'll download the 1.5.3pre to see if that is what is causing the problem.
cartrite
You are right, my card, even if a 7900 GTX with 512 MB, doesn't load textures bigger than 4k (and I knew this!Bah! ).
Well, I'm just waiting for my new 8800 GTX card, arriving next week, and then I'll check it again and info on results.
Sorry for wrong bug signalation, and thank you for solving my doubts.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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Topic authorcartrite
- Posts: 1978
- Joined: 15.09.2005
- With us: 19 years 2 months
- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
Andrea,
I still remember way back when. When I was all confused that my fx5500 card could only use 4k textures. The 8800 is supposed to be a good card. You'll get good results from that card.
The 4k textures are not that bad though. Together they make an 8k texture for the vallesmarineris. I think that is = to level6 of a vt. The 8k textures make up a 16k texture though. I like flying around at 60 to 30 km and the 8k's sharpen the scene at that altitude.
cartrite
I still remember way back when. When I was all confused that my fx5500 card could only use 4k textures. The 8800 is supposed to be a good card. You'll get good results from that card.
The 4k textures are not that bad though. Together they make an 8k texture for the vallesmarineris. I think that is = to level6 of a vt. The 8k textures make up a 16k texture though. I like flying around at 60 to 30 km and the 8k's sharpen the scene at that altitude.
cartrite
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