I've identified a new issue with texture rendering. It's occuring since less than a week with my builds from CVS. Each time I restart Celestia, the Earth is having some textures problems as shown below. The problem seems to go away if I move a bit around Earth, so it's not a permanent problem under a single session. The shape of the "wrong patch" is variable with each launch and appears to be correlated with Earth's rotation relative to the date and time.
I'm also experiencing a similar problem with Jupiter, which is showing some patches full of stars, the first time I see the planet after each Celestia restart. As soon as I move around, the problem disappears. This problem seems to be related to the texture loading.
I'm using a 4k PNG texture for the Earth and a 4k DDS texture for Jupiter. Both are using a cloud layer. I can't tell if this is related to the problem.
Anyone able to confirm this ?
New texture loading bug
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Topic authorCham
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New texture loading bug
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorCham
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- Joined: 14.01.2004
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I just tested the problem with other rendering paths. It doesn't happens under the old standard OpenGL path. The bug only occurs when I use the OGL2 path. It's occuring even without the cloud layer activated. Like I said in my first post above, the problem disappears as soon as I move a bit around the planet (Earth or Jupiter).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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tech2000 wrote:Darkmiss wrote:Johaen wrote:ftw!
American slang for somthing ?
F**k The World
Regards, Anders
ftw = For the win. lol.
http://en.wikipedia.org/wiki/List_of_Internet_slang_phrases#F
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;
Johaen wrote:tech2000 wrote:Darkmiss wrote:Johaen wrote:ftw!
American slang for somthing ?
F**k The World
Regards, Anders
ftw = For the win. lol.
http://en.wikipedia.org/wiki/List_of_Internet_slang_phrases#F
For the win! huh... okay, and thats further American slang for somthing?
That picture is for the win... hmm! still don't get it
CPU- Intel Pentium Core 2 Quad ,2.40GHz
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OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Darkmiss wrote:For the win! huh... okay, and thats further American slang for somthing?
That picture is for the win... hmm! still don't get it
It means it's good. It's awesome. It wins.
It's more internet slang than american slang. You normally wouldn't speak it unless you're actually making a joke about internet slang.
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;
Ok, from what I've heard from Cham directly, this is related to the use of VBO on planets. VBO is disabled by default for planets, but I was enabling it for some of my recent unofficial builds and it seems to behave badly on Cham's graphic card (x800?) It's not certain yet whether this is a graphic driver bug or not, but I won't be reenabling the planet VBO feature anytime soon.