Cham wrote:4k for that flag !??? Geez, are you smoking grass ?
Christophe,
Would it be possible to create geometry for the stars and stripes in the flag instead of using a texture? Then you would never see pixelization.
--Chris
chris wrote:Cham wrote:4k for that flag !??? Geez, are you smoking grass ?
Christophe,
Would it be possible to create geometry for the stars and stripes in the flag instead of using a texture? Then you would never see pixelization...
Cham wrote:I already done many flags (remember my cosmic temples ?) using 512 x 512 textures, and I don't see a single pixel on them, even when my face is literally on a flag, while my screen is a 20" LCD.
I also used a small texture of the american flag on one space station I made for Mars (remember it ?), and don't see any pixel, even at a very close range. So I don't think you really need a 2k texture for a simple flag.
LordFerret wrote:I was curious about the previous comments about the engine exhaust. In looking at the following Apollo 15 ascent footage taken from the rover camera (Quicktime movie), you'll see not much is visable at all (no flame so to speak) aside from its initial ignition.
http://www.hq.nasa.gov/alsj/a15/a15v_1713625.mov
It's very much like the second image posted by Andrea.
I found this footage here --> http://www.hq.nasa.gov/alsj/a15/video15.html
The Apollo 11 video library can be found here --> http://www.hq.nasa.gov/alsj/a11/video11.html
Homepage for the Apollo Surface Journals --> http://www.hq.nasa.gov/alsj/
Chuft-Captain wrote:An animated GIF would do the job nicely... ... (and it's only 32.4KB )
ElChristou wrote:ANDREA wrote:Due to the poor quality of the smaller scale images, I understand the difficulty to obtain a wide 3D map.ElChristou wrote:Mmhh... I suppose it won't be so easy to do a texture from those... we will see...
Just an idea: could "fractals" fill the gap?
I understand that this would not be quite real, but not so different, IMHO.
Your opinion?
Don't know yet, must do some test...
rthorvald wrote:Christophe,ElChristou wrote:ANDREA wrote:Due to the poor quality of the smaller scale images, I understand the difficulty to obtain a wide 3D map.ElChristou wrote:Mmhh... I suppose it won't be so easy to do a texture from those... we will see...
Just an idea: could "fractals" fill the gap?
I understand that this would not be quite real, but not so different, IMHO.
Your opinion?
Don't know yet, must do some test...
The way to go is to make a VT and mix it with a CMOD file of the terrain
closest to the landing site. I have developed techniques that does this
seamlessly. Example 1 - Example 2 (a CMOD mountain embedded in a level 7 VT,
from two different angles)... Of course, with the Moon, we should go to
at least level 10.
Now, there does not exist information to replicate the landing site exactly,
so a generic VT must be built on top of the best moon map we can find.
Then, approximate the vicinity of the lander in a CMOD, based on what
imagery exists.
I haven??t time myself right now to dive into a project of this scale. I can
help out with the details if someone else has time to take it on, though. Or
you and i can do it together after the summer... But first, we would have
to find the optimal hi-res moon texture to use as a foundation.
- rthorvald
ElChristou wrote:Perso I was thinking in releasing the addon with a particular moon texture (4k dds for example) and try to match the color of the border of the wider ground (2km2) with the texture...
ElChristou wrote:I think we will talk again about the landscape a bit later...
Another minor technicality is that Celestia doesn't do GIF's.ANDREA wrote:Sure Chuff, the only problem is the wind missing on the Moon, alas!
LordFerret wrote:Not according to the conspiracy theorists! LOL!
Chuft-Captain wrote:Another minor technicality is that Celestia doesn't do GIF's.ANDREA wrote:Sure Chuff, the only problem is the wind missing on the Moon, alas!LordFerret wrote:Not according to the conspiracy theorists! LOL!
ElChristou wrote:Strangely, if I place those items following the photo and pict by Andrea some days ago, they don't match exactly the photos on ground within Celestia...
Very nice indeed, like the real ones!ElChristou wrote: TV camera and Solar wind experiment...
ElChristou wrote:Strangely, if I place those items following the photo and pict by Andrea some days ago, they don't match exactly the photos on ground within Celestia...