ElChristou wrote:why not video about the object previously selectioned without the distraction of the whole UI
Hm... Just to muddle the waters here, an inline frame where one can run any celx script associated with the current object...
- rthorvald
Runar,rthorvald wrote:Hm... Just to muddle the waters here, an inline frame where one can run any celx script associated with the current object...
infoScript =
{
-- Scripts filenames for Sol:
Sol1 = "scripts/solarsystemtour_v1.1.celx";
Sol2 = "scripts/nineplanets_v1.0.celx";
-- Scripts filenames for Earth:
Earth1 = "scripts/EarthTour.celx";
-- Scripts filenames for Mars:
Mars1 = "scripts/MarsFlightSlow.celx";
Mars2 = "scripts/MarsTour.celx";
-- Add your own infoScript filenames here :
-------------------------------------------------------------------------------------
-- Name_of_object_followed_by_script_index = "script_filename";
-------------------------------------------------------------------------------------
}
Ulrich,Adirondack wrote:did you notice that the planetarium mode doesn't work properly again after the info+ feature is embedded?
Vincent wrote:I've checked in a change that adds the setaltazimuthmode / getaltazimuthmode commands to Lua/celx scripting.
(see: http://celestiaproject.net/forum/viewtopic.php?p=87720) If you don't compile your own version of Celestia, you need to wait for the 1.5pre3 release (coming very soon).
So, setting alt_azimuth_mode to true in config.lua will force the Lua Tools to automatically switch to Celestia Alt-Azimuth Mode. Please note that in that case, it won't be possible to disable Alt-Azimuth Mode with CTRL+F while the Lua Tools are running (forced mode).
Vincent wrote:Does it sound like what you had in mind ?
Vincent wrote:Ren?©,rra wrote:Too bad this option isn't available for changing in LUA or CELX scripts. I guess this is something Chris has to change in order to makes it possible. I also guess this won't be on the top-10 list of actions Chris is working on.
I've checked in a change that adds the setaltazimuthmode / getaltazimuthmode commands to Lua/celx scripting.
(see: http://celestiaproject.net/forum/viewtopic.php?p=87720) If you don't compile your own version of Celestia, you need to wait for the 1.5pre3 release (coming very soon).
So, setting alt_azimuth_mode to true in config.lua will force the Lua Tools to automatically switch to Celestia Alt-Azimuth Mode. Please note that in that case, it won't be possible to disable Alt-Azimuth Mode with CTRL+F while the Lua Tools are running (forced mode).
Yep. Thanks.Vincent wrote: ...So your problem may disappear after you have updated your source from CVS...
steffens wrote:I had to change the language setting from "system_default" to "en", otherwise Celestia would hang on loading the luahookinit script.
Andy74 wrote:That's great, Vincent! Thank you very much.
Adirondack wrote:Yep. Thanks.
Andreas, Ulrich, Steffens, you're welcome !steffens wrote:I played around with the Lua Edu Tools this weekend and think they are just amazing! Thank you for spending so much time on this project!
I recently fixed a similar bug that only happened on Mac. What is your OS ? Have you downloaded the latest version of the Lua Edu Tools(updated on 20/05) ? It includes a German localization. If you're not a Mac user, your system locale (= German) should be automatically detected.steffens wrote:Some small remarks:
I had to change the language setting from "system_default" to "en", otherwise Celestia would hang on loading the luahookinit script. I can't remember the exact error message, but it was a nil dereference problem with variable n1 (?). My system language is set to German (de).
steffens wrote:Another problem I had was using the AmbientLight slider. No matter how carefully I moved my mouse, I was not able to set the ambient light to a value < 0.06, it always jumped back to 0.10
The version I tested did not include german localization yet. My OS is Debian Linux 4.0 (Etch).Vincent wrote:I recently fixed a similar bug that only happened on Mac. What is your OS ? Have you downloaded the latest version of the Lua Edu Tools(updated on 20/05) ? It includes a German localization. If you're not a Mac user, your system locale (= German) should be automatically detected.steffens wrote:Some small remarks:
I had to change the language setting from "system_default" to "en", otherwise Celestia would hang on loading the luahookinit script. I can't remember the exact error message, but it was a nil dereference problem with variable n1 (?). My system language is set to German (de).
Vincent wrote:That sounds really strange. What is your screen resolution ? Have you noticed a similar issue with the FOV slider ? I mean, do you get a correct maximum FOV value of 120?°00'00'' when the slider is completely left ?steffens wrote:Another problem I had was using the AmbientLight slider. No matter how carefully I moved my mouse, I was not able to set the ambient light to a value < 0.06, it always jumped back to 0.10
Sui,Sui Ota wrote:Playing with the Lua Edu Tools, I found a bug:
When I go to surface of an object, then I enabled compass, the display of the Tools behave strangely.
This occurs only just after launching Celestia; Going to surface after enabling compass has no problem.
Vincent wrote:Ulrich,Adirondack wrote:did you notice that the planetarium mode doesn't work properly again after the info+ feature is embedded?
The planetarium mode now uses the new setaltazimuthmode/getaltazimuthmode commands that I've added very recently to CVS. So your problem may disappear after you have updated your source from CVS.
Sui,Sui Ota wrote:I just tested latest CVS and latest Tools, but this bug still exists...Vincent wrote:The bug should disappear after you have updated Celestia to 1.5pre3.
with Mac OS X 10.4.9, OS X version of Celestia (Lua 5.1 implemented)
steffens wrote:I had to change the language setting from "system_default" to "en", otherwise Celestia would hang on loading the luahookinit script.
If you want my 2 cents: No!Vincent wrote: Do you think that we should better remove the automag renderflags from the rendering options and replace it with an automag active button under the magnitude slider ?
Adirondack wrote:If you want my 2 cents: No!Vincent wrote: Do you think that we should better remove the automag renderflags from the rendering options and replace it with an automag active button under the magnitude slider ?
We should keep the panel as clear as possible (not too much buttons). The panel is made to be used by beginners and pupils.
Adirondack
dirkpitt wrote:Mouse clicks are behaving strangely with latest Edu tools installed and Celestia 1.5.0pre3 (also happens with current CVS). Window size is small enough such that Lua tools is disabled at startup. Celestia is a default setup apart from the Edu tools being installed.
Steps to reproduce issue:
1. Start Celestia.
2. After Celestia goes to Earth, type Moon into the console, and use 'g' to goto the Moon.
3. The moon will be selected and visible, but mouse drags do not work any more. Clicking outside the moon does not deselect like usual.
This only seems to happen with Edu tools installed. I can reproduce it on both Windows and Mac OS X.