I love seeing people's nmtools based success images!
I think this provides the best possible motivation for other people to dare to attempt doing their own monster normalmap tiles with my tools.
Your images are REALLY fancy. I also still discover amazing views of our planet.
Here is an update as to the current status of my forthcoming
txtools.
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While I made significant progess, the beta testing phase for the txtools was somewhat delayed for the following reasons:
Due to the rapid development progress of the new NVIDIA (squish-based) DXT compressor 'nvcompress', I realized that my DevIL-lib based code became superfluous, really, and had to be recoded for using nvcompress instead. I am in regular dialog with the nvcompress developer Ignacio Castano of NVIDIA.
See e.g. here:
http://www.celestiaproject.net/forum/viewtopic ... 6&start=15
We are also about to fix a definite final DXT5nm standard both for nvcompress and Celestia.
What I did already is to recode the output format of ALL VT tile tools to PNG. The previous PPM and PGM formats are not (yet) recognized by nvcompress. Also PNG ist the ideal (lossless) tile format for people desiring the highest possible quality of their tiles. This way the additional conversion step PPM,PGM => PNG is now gone.
What I have still to recode is the routine (so far based on DeVIL) that packs the base texture tiles (RGB) and the Spec tiles (->A) into RGBA tiles and outputs the result as RGBA PNG tiles. Moreover my nice automatic scripts for doing the 64 k VT job with one click have to be adapted.
If this is done, the tools can go to beta testing. Fortunately Dirkpitt has also shown up again, so I hope that he might provide again a MAC binary for the tools eventually.
Finally, I plan to pack ALL tools together with an adapted version of the OpenSource package of the new NVtools and the PNGlibs for all three OS into one UNIFIED distribution...This has plenty of advantages, but also costs some further work.
Bye Fridger