chris wrote:As for things it (Mitaka) doesn't do: extrasolar planets
...
--Chris
I disagree. A long list of exoplanet data is in the 'data' directory... . OK SPIRES is still missing
Bye Fridger
t00fri wrote:Here are some impressions of Mitaka in "Cosmo" mode that I would have loved to see also in Celestia...
ElChristou wrote:t00fri wrote:Here are some impressions of Mitaka in "Cosmo" mode that I would have loved to see also in Celestia...
But is this a model or you can pick a point and see the object?
What about FPS at this level?
It would be cool to have in Celestia another Galaxy catalogue for all uncertain objects (a sub class of the galaxy class?), only rendered by a point. We could have this way such rendering...
t00fri wrote:chris wrote:...
Mitaka does some things better than Celestia, others not
as well. The galaxy rendering is beautiful, with very nice
spiral arms and dust lanes. It appears to be accomplished
with a ray casting algorithm. As for things it doesn't do:
extrasolar planets, binary stars, extensibility through
add-ons, SPICE interface, fast rendering of complex
models, ring shadows. This isn't intended as criticism of
Mitaka; I'm just pointing out the some of the different
focuses of the two programs.
Mitaka is still very young compared to Celestia.
I had no chance looking into the sources (MIT licence)
yet and the manual is in Japanese. So it's hard to asses
implementation aspects in depth at this point. But there
are many signs that I could make out that clearly point
towards a VERY well done general framework.
However, I noticed that their detailed galaxy rendering
also has its price. On my core-2-duo the framerates get
quite slow near galaxies (DirectX 9.0c) . Also wait until
they got 10000 at a time! Right now there is only
essentially some rendering of the local group.
There is however already rendering of the Oort cloud and
trans-neptunian Objects in general.Here, there's no real magic in Mitaka . . . There are a few
minor modifications one could make to Celestia to
accomplish the same thing. The large scale structure data
could be rendered as a point sprite cmod in Celestia.
I think "minor modifications" would be a loosing strategy
in this respect...Hardly the case . . . Mitaka doesn't do any of these
things. Anyhow, someone should get busy producing a
cmod of the 'Large Scale Structure of the Universe' data
set.
Would again be a short-sighted loosing effort.
Bye Fridger
danielj wrote:No problems.When I buy a dual or quad core in 2009,I will test Mitaka.Before this,is impossible...
What is your system right now,Fridger?If I remember well,you have 3 gig of RAM and this prevents programs to have to much stutter up...
Code: Select all
OS Windows XP/2000(*)
CPU Pentium4 1.8GHz or better
RAM 512MB or more
Graphics Adapter GeForce 3 or better
Display Resolution 1024x768 pixels or more
Hard Disk Space 50MB or more
Code: Select all
Drag with left button down Change the view direction.
Drag with right button down, or wheeling Zoom in/out (space mode). Change the viewing angle (planetarium mode).
Double click (left button) Move to the double-clicked point on a planet's surface.
Click + button in the upper-right corner Move time forward.
Click - button on the upper-right corner Move time backward.
Right-click in the upper-right corner Open pop-up menu for time handling.
Click + button in the lower-right corner Zoom out.
Click - button in the lower-right corner Zoom in.
Right-click in the lower-right corner Open pop-up menu for scale selection.
Push the wheel button Land or take off a planet.
Code: Select all
Arrow Change the view direction.
1 + Arrow Slue the view (only for the space mode).
Page Up Zoom in.
Page Down Zoom out.
4 Move time forward
3 Move time backward
Z + 4 Increase the time step (up to 100 years).
Z + 3 Increase the time step (down to 10 seconds).
S Land or take off from a planet.
X Open a menu on screen. (X and Z navigate the menu).
A Show or hide labels.
F Show or hide frame rate per second.
t00fri wrote:chris wrote:As for things it (Mitaka) doesn't do: extrasolar planets
...
--Chris
I disagree. A long list of exoplanet data is in the 'data' directory... . OK SPIRES is still missing
Bye Fridger
chris wrote:t00fri wrote:chris wrote:As for things it (Mitaka) doesn't do: extrasolar planets
...
--Chris
I disagree. A long list of exoplanet data is in the 'data' directory... . OK SPIRES is still missing
Bye Fridger
Also missing is any sort of orbital data. There's just a list of planet names with the HIPPARCOS ids of the stars they orbit. The only thing that you can do with exoplanets is to highlight the stars that host them.
--Chris
Mitaka is software for visualizing theoretical, computational, and observational astronomical data,
selden wrote:bh,
The Web page says Mitaka only works under Windows XP and Windows 2000. There's no mention of Vista.
Another confusion factor: under Windows 2000 it says it needs at least DirectX 8.1 or later but under the discussion of screengrabs, it says it needs the OpenGL function "pBuffer" to save images with arbitrary sizes. Maybe it uses both types of graphics libraries?
(I've often wanted to generate extremely high resolution images from Celestia...)
t00fri wrote:chris wrote:t00fri wrote:chris wrote:As for things it (Mitaka) doesn't do: extrasolar planets
...
--Chris
I disagree. A long list of exoplanet data is in the 'data' directory... . OK SPIRES is still missing
Bye Fridger
Also missing is any sort of orbital data. There's just a list of planet names with the HIPPARCOS ids of the stars they orbit. The only thing that you can do with exoplanets is to highlight the stars that host them.
--Chris
Yes, I know. What was possible about Exoplanets at the times of Celestia 1.1 ? . Do you really think that within another year or so, they won't be able to implement also orbits for exos and the various other features that you emphasized earlier in favor of Celestia?
At least one can also mark binary stars NOW which I find useful.
I just can't help seeing a LOT of potential in the design of Mitaka.
Also given the present high quality of numerous graphical features, the coding is certainly done at an elevated level.
Obvously, the sponsoring of Mitaka's development is done with operation of planetariums in mind. Hence for me an important question is how accurate the astromechanics is actually implemented. For planetarium performances alone , not too much seems to be needed.
But in their mission statement, they are considerably more ambitious:Mitaka is software for visualizing theoretical, computational, and observational astronomical data,
Bye Fridger
t00fri wrote:Here are some impressions of Mitaka in "Cosmo" mode that I would have loved to see also in Celestia.
chris wrote:t00fri wrote:Here are some impressions of Mitaka in "Cosmo" mode that I would have loved to see also in Celestia.
Well, here it is in Celestia. This is a point sprite cmod of the very same data set:
...
--Chris