CurlSnout wrote:ElChristou wrote:Not easy but coming well...
I'm sure that it is not easy. But you guys make it LOOK easy. I'm really looking forward to having such a nice 3D model.
Thanks for showing us these work-in-progress shots; I myself am unskilled in such construction but somehow I derive some vicarious enjoyment seeing it come together, step-by-step, at your hands. I enjoy the same whenever linuxm@n provides new details regarding his 'Back in USSR' packs.
Your're welcome. In fact this kind of thread is also so show to people and in particular to younger that if you really want something, you can do it without problems.
Just look at this engine... at first sight you can say: wouah! complex... too complex I will never achieve this... But after a few minutes looking at the pictures you begin to see the main structure, that's the hard part. A this point you can begin the model and once the main structure is over, the details are just a systematic work of crossing info with several pictures and add things one by one. It's always the same scheme, big work on main structure (dimensions, proportions) then details.
The first part is always very exciting; see the LEM, again at first sight the images are really confused but when you begin to "decode" them, it's a real pleasure, it's like a huge puzzle and finding the missing pieces is really cool.
Now the details are interesting but sometimes are also very boring to do. One have to keep in mind that those models are for a real time use, so one must be quite concentrated during modeling on the number of poly of each meshes, this on hundreds of them, just imagine...
The problem is that it's by the details that you will achieve what I will call the "density" of the model. The details are very important to give realism, to give the right feeling of the craft, it's why you go till the end. Sometimes it's long, hard, but just think in the guys who build the real stuff, the engineers work, the investment of time, money, and just think in the guys on top of such bombs before take off and then you quickly recover courage to go ahead!
I must add that those models are perhaps much better than what we have, but they still are low res models. With the exponential power of configs, I hope to see in a few years someone who will redo all this from scratch with muuuchh more poly!