danielj wrote:It??s done.
I don't believe it!!! Concrats, Daniel! Anders you'll get the golden 'Celelstia medal' ...
Bye Fridger
In the vtgen.bat you offer for downloading, I found the linetech2000 wrote:Cool to see that someone can do tiles with it.. any more suggestions of how to improve it?
Code: Select all
halfsize 32768 < world64k.bin > world32k.bin
Code: Select all
halfsize 65536 < world64k.bin > world32k.bin
Is Celestial really that picky about an extra space in an ctx file? It shouldn't be!tech2000 wrote:I have noticed something strange too.
This line doesnt work, this line gets excluded from the "Earth Normal.ctx" file.Code: Select all
echo BaseSplit 0> ctx.3"
But this do.Code: Select all
echo BaseSplit 0 > ctx.3"
While this work, but adds a space after the 0 in the "Earth Normal.ctx", which is NOT the correct way to do it..
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echo BaseSplit 00> ctx.3
danielj wrote:It??s done. But how can I name the normal map?I need,too,a .ctx file;but I don??t know to do one.The only thing I know is that the normal map is 64k,levels 0-5,in DDS format and in tiles of 1024 pixels. I not only produced DDS files,but also PPM format files...
Code: Select all
VirtualTexture
{
ImageDirectory "XXXXX"
BaseSplit 0
TileSize 1024
TileType "dds"
}
guest jo wrote:What about the mipmaps ? Fridger didn`t include them in his tutorial.
Are they really useful ?
ANDREA wrote:Danielj, now that you have the dds images in 5 levels, add the ctx file to the "hires" directory, where must be the "XXXXX" directory containing the level0-level1 directories and so on, using the following one as example, changing the only different thing, i.e. the image directory name:danielj wrote:It??s done. But how can I name the normal map?I need,too,a .ctx file;but I don??t know to do one.The only thing I know is that the normal map is 64k,levels 0-5,in DDS format and in tiles of 1024 pixels. I not only produced DDS files,but also PPM format files...Code: Select all
VirtualTexture
{
ImageDirectory "XXXXX"
BaseSplit 0
TileSize 1024
TileType "dds"
}
Obviously "XXXXX" will be the name of YOUR directory containing the image level0-4.
That's all.
Enjoy!.
Bye
Andrea
In the vtgen.bat you offer for downloading, I found the line
Code:
halfsize 32768 < world64k.bin > world32k.bin
Shouldn't this be
Code:
halfsize 65536 < world64k.bin > world32k.bin
It??s done.
But how can I name the normal map?I need,too,a .ctx file;but I don??t know to do one.The only thing I know is that the normal map is 64k,levels 0-5,in DDS format and in tiles of 1024 pixels.
I not only produced DDS files,but also PPM format files...
tech2000 wrote:In the vtgen.bat you offer for downloading, I found the line
Code:
halfsize 32768 < world64k.bin > world32k.bin
Shouldn't this be
Code:
halfsize 65536 < world64k.bin > world32k.bin
Hi Steffens, thanks. Ofcourse it should read 65536 since it is the world64k.bin we are shrinking.It??s done.
But how can I name the normal map?I need,too,a .ctx file;but I don??t know to do one.The only thing I know is that the normal map is 64k,levels 0-5,in DDS format and in tiles of 1024 pixels.
I not only produced DDS files,but also PPM format files...
Download and run the script again since something is wrong there. The script should generate the ctx file for you too.
cheers, Anders
tech2000 wrote:t00fri wrote:danielj wrote:It??s done.
I don't believe it!!! Concrats, Daniel! Anders you'll get the golden 'Celelstia medal' ...
Bye Fridger
Thanks for the 'Celestia medal' Fridger.
Daniel, let us see some screenshots now..
Bye, Anders
danielj wrote:I would like to,but it??s impossible.I saw,earlier,that there is 2 tx0_1 and tx1_0.One located in level 0 of BMNG and another located in level 1 of BMNG.So it??s IMPOSSIBLE to do it manually.And worse than that,the script generates only one of these files,so I don??t know which tile go to each level.
Maybe I should chosen option 4-generate PNG tiles and not 3-generate dxt5 tiles.Is that right?
And the script generate yet ANOTHER file that I hadn??t seen before:nvdxt_scratch.tmp.
The PPM files goes until 63_31 and the DDS files goes only until 33_1
I suppose that ppm files are levels 0-5(64k) and the dds files are levels 0-4(32k).Is that right?
Now I will wait until I get an answer.My partition have too little memory to get another try until I am sure in what I am doing.
You need enough free space in the output directory, i.e. that partition.danielj wrote:But 20 GB in the HD or in the partition?My HD has 160 GB,and is partitioned in partition C and D.
danielj wrote:Yes,the program have the tendency to lock down.I think you will have to stay the computer alone,doing nothing during the computation...Is that right?
tech2000 wrote:danielj wrote:Ok,now I??m at home.Is it to choose dxt5 or png tiles?Or doesn??t matter?danielj wrote:I will do as soon as I can,but I??m not at home now.
That is exactly what you have to do, choose dtx5nm OR png format.
Regards, Anders