Hey all, have been working on a side project for a day or so and have some preliminary pics to show. The glow on the right side of Io is from the Prometheus volcano on Io. It is considered to be the "old faithful" on Io. The plume is optical as opposed to others on Io. It is approximately 60 km in height. I modeled ejecta and it seems to come from the surface pretty nicely. I also modeled the "glow" seen by Voyager, Galileo and Hubble... However, this glow is an atmosphere on a subterranean sphere and it has all of the clipping/depth sorting issues (3rd pic) we have seen before. I still wish (hi Chris) we had the ability to just include spheres of diffuse glow...
Anyway...
Io volcanism
-
Topic authorbuggs_moran
- Posts: 835
- Joined: 27.09.2004
- With us: 20 years 1 month
- Location: Massachusetts, USA
Io volcanism
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
Re: Io volcanism
Very interesting and much better than the old solution:putting a comet tail near the volcano...
buggs_moran wrote:Hey all, have been working on a side project for a day or so and have some preliminary pics to show. The glow on the right side of Io is from the Prometheus volcano on Io. It is considered to be the "old faithful" on Io. The plume is optical as opposed to others on Io. It is approximately 60 km in height. I modeled ejecta and it seems to come from the surface pretty nicely. I also modeled the "glow" seen by Voyager, Galileo and Hubble... However, this glow is an atmosphere on a subterranean sphere and it has all of the clipping/depth sorting issues (3rd pic) we have seen before. I still wish (hi Chris) we had the ability to just include spheres of diffuse glow...
-
- Posts: 41
- Joined: 18.01.2007
- With us: 17 years 10 months
-
Topic authorbuggs_moran
- Posts: 835
- Joined: 27.09.2004
- With us: 20 years 1 month
- Location: Massachusetts, USA
I modeled the ejecta with a stationary invisible object locked at the right long/lat at the surface. Then I created 16 stationary invisible objects (I called them ordinates) in a circular pattern around the central one. Finally I created a torus mesh that orbited the 16 ordinates with variable speed, and slight distance variations. The culmination is the illusion of ejecta from the volcano...
My major project is here...
http://www.celestiaproject.net/forum/viewtopic.php?t=9342
and just so people know, I know I've promised a release of the CV's over and over. I am too picky about my work. I am working on putting beta versions up since gamma versions seem so far off in the future...
My major project is here...
http://www.celestiaproject.net/forum/viewtopic.php?t=9342
and just so people know, I know I've promised a release of the CV's over and over. I am too picky about my work. I am working on putting beta versions up since gamma versions seem so far off in the future...
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
-
Topic authorbuggs_moran
- Posts: 835
- Joined: 27.09.2004
- With us: 20 years 1 month
- Location: Massachusetts, USA
Yeah, I thought of trying to contact you regarding that possibility. One thing I didn't like about mine was the sheet effect that one sees at the "caldera". It doesn't look natural... I will post or send you the addon if you want the placement data for lat/long. I used the new frames of reference callouts in my ssc...
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
Before doing a volcano model, I'll have to think a bit about the rendering style :
1- "frosted" parabolic curves, like a "snapshot" of an ejection.
or :
2- small parts of circles (with some transparency effects at the extremities) moving on a circular path, to simulate the live dejections.
1- "frosted" parabolic curves, like a "snapshot" of an ejection.
or :
2- small parts of circles (with some transparency effects at the extremities) moving on a circular path, to simulate the live dejections.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorbuggs_moran
- Posts: 835
- Joined: 27.09.2004
- With us: 20 years 1 month
- Location: Massachusetts, USA
I just did the frosted type... It looks nice enough. Couldn't decide on coloring. I found one picture online of Prometheus and it showed some pretty dark streaks, but it's hard to make out any real detail.
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M