chris wrote:Cham wrote:I say : remove completely this glare attempt. It's really a bad effect. It doesn't feel realistic at all. We never see something like this on pictures.
Don't we?
To be clear, I'm not arguing against changing or eliminating the halos on planets; I'm just challenging you to reconsider your views on what is and is not realistic.
--Chris
But that shot was taken from Earth in Arizona. The glow we see there is mostly a by-product of our atmosphere. I am sure we can all say that on a clear night we have all seen how sharp the planets are in contrast to the stars. And, I'll agree with Fridger on the glow I see through my 6" Newtonian, but again, that is through our atmosphere and is a direct result of seeing and clarity of the sky.
Above the atmosphere I would expect that our eyes would still perceive some glow due to circular aperture diffraction in our eyes (it's the same thing that causes rings in telescope pics). But I think the "glow" should definitely drop off more quickly. The Airy disk that we should see with our eyes would never be so big as the glow that is currently presented. In fact, with my limited knowledge and a little digging, the best size of a disk I could come up with was somewhere between .45 and 1.1 arcminutes in size... With my screen resolution at 1280 pixels and my FOV at 1x (~22 deg) I wouldn't even detect a hint of an Airy disk (with my eyes)...
Of course, realistically, with my glasses off, all stellar objects have a glow around them, so "reality" is in the eyes of the beholder. My vote would be to remove the glow, or at least significantly diminish it.
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I did just read one paper that gave the resolution of the human eye at a high of 3.9 arc minutes. You might be able to model a slight glow 3 pixels wide at 1x resolution in Celestia
. However, if you dropped your FOV to 7 deg (3x) you could have a glow (Airy disk) of 12 pixels wide... So perhaps there is some argument to have some glow increase at low FOVs...