Compiling Problem

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
NIGHTCAST2000
Posts: 146
Joined: 09.10.2006
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Post #61by NIGHTCAST2000 » 18.10.2006, 14:30

Hi Guys,
Here's what I did.I copied nmake.exe and MSVCR70.dll to my celestia main folder(nmake was complianing that it couldn't find the dll)
The thing was nmake.exe couldn't find winbuild.mak,so I cut&pasted both files to the source folder.So I brought up command prompt and got this output:

Code: Select all

Microsoft Windows XP [Version 5.1.2600]                                         
 (C) Copyright 1985-2001 Microsoft Corp.

 C:\Documents and Settings\STEVEN WARD.MERNIVIA>cd\

C:\> cd TortoiseCVS\celestia\src

C:\TortoiseCVS\celestia\src>nmake.exe /f winbuild.mak clean CFG=Release

Microsoft (R) Program Maintenance Utility Version 7.10.2240.8
Copyright (C) Microsoft Corporation.  All rights reserved.                                     
                 
                  cd celutil
                  nmake /nologo /f util.mak MFLAGS=-MD clean CFG=Release
Could Not Find C:\TortoiseCVS\celestia\src\celutil\Release\cel_utils.lib
                    cd .
                    cd celmath .                                 
                    nmake /nologo /f math.mak MFLAGS=-MD clean CFG=Release                                   
Could Not Find C:\TortoiseCVS\celestia\src\celmath\Release\cel_math.lib
                   cd .                                       
                   cd cel3ds
                   nmake /nologo /f 3ds.mak MFLAGS=-MD clean CFG=Release                 
Could Not Find C:\TortoiseCVS\celestia\src\cel3ds\Release\cel_3ds.lib                                       
                   cd ..
                   cd celtxf
                   nmake /nologo /f txf.mak MFLAGS=-MD clean CFG=Release
Could Not Find C:\TortoiseCVS\celestia\src\celtxf\Release\cel_txf.lib                                     
                   cd ..
                   cd celengine
                   nmake /nologo /f engine.mak MFLAGS=-MD clean CFG=Release
Could Not Find C:\TortoiseCVS\celestia\src\celengine\Release\cel_engine.lib
                   cd ..
                   cd celestia
                   nmake /nologo /f celestia.mak MFLAGS=-MD clean CFG=Release
Could Not Find C:\TortoiseCVS\celestia\src\celestia\Release\celestia.exe
                   cd ..

C:\TortoiseCVS\celestia\src>


I'm not sure what has happened here any ideas?

Regards,
nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
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selden
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Post #62by selden » 18.10.2006, 14:42

Unfortuantely, you don't show the commands that you typed, only their output. That makes it hard to determine what should have happened.

However, the output that you show implies that you cd'd to the celestia directory and typed the command
makerelease clean
Is that what you did?

The "clean" argument tells nmake to use the entry "clean" in the makefile. That entry contains commands to delete all of the output from previous builds so that a subsequent build will start from scratch.

The output you show says that there was nothing for the clean procedure to delete.

You now should be able to type the command
makerelease
and have everything compiled and linked from scratch.
Selden

Topic author
NIGHTCAST2000
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Post #63by NIGHTCAST2000 » 18.10.2006, 15:01

Sorry Selden,
What I was doing was following Pheonix's instructions to do a
`make clean` before I re-compiled my CVS version of Celestia.

After reading your post,I went to command prompt again changed directory down to the celestia folder.

I then ran makerelease and now it can't find libintl.h.I have checked the include folder and the file is there.

Regards,
nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
Memory: 4 Gb DDR3 SDRAM
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selden
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Post #64by selden » 18.10.2006, 15:31

You need to do a cvs download again.
That was a problem from yesterday morning.
Selden

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NIGHTCAST2000
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Post #65by NIGHTCAST2000 » 18.10.2006, 16:21

Hi selden,
After I was getting too many problems doing a make clean,I moved my celvars,zlib.dll,libpng1.dll,and the addons I was using from motherlode into my Addons folder.I then moved my Addons folder from the celestia folder to the TortoiseCVS folder.

I then deleted the celestia folder and ran CVS-checkout to get the latest version of CelestiaCVS.After TortoiseCVS had downloaded all of the files,I extracted the files from winlibs-new to the celestia folder and moved the files to their appropriate places.I then ran celvars and makerelease in that order from command prompt to compile celestia again.

Thankfully,celestia works now,so when I need to recompile celestia again,would I just have to run makerelease clean and then makerelease again?

Regards,
nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
Memory: 4 Gb DDR3 SDRAM
Graphics Card: Nvidia 560 GTX 1Gb
SoundCard: Asus onboard
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selden
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Post #66by selden » 18.10.2006, 18:43

NIGHTCAST2000 wrote:Thankfully,celestia works now,so when I need to recompile celestia again,would I just have to run makerelease clean and then makerelease again?


Well, you should consider doing a cvs checkout first, but then the two makerelease commands should work. One reason to do a recompile without a checkout would be to enable the SPICE support if you want it. See http://www.lepp.cornell.edu/~seb/celest ... s.html#5.6
Selden

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cartrite
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Post #67by cartrite » 18.10.2006, 18:52

cartrite wrote:NIGHTCAST2000,
When you update CVS with tortoise, right click on the celestia folder and choose update. I always have 3 copies of cvs.
1. This copy is never built. I just update it
2. This copy is built.
3. After an update I rebuild a fresh copy.
4. After another update I rebuild a fresh copy and delete the oldest one.
5. Every now and then I save one of the builds so I have an older copy to reference.

Sometimes I do things a little differently but I don't want to confuse you.
cartrite

This is how I started out. Never failed
I'm not building a kernel or KDE desktop, which i have done before. Building Celestia from scratch takes about a minute.
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

Topic author
NIGHTCAST2000
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With us: 18 years 1 month

Post #68by NIGHTCAST2000 » 18.10.2006, 19:17

Hi Selden,
I've read your post with some interest and I had a look on your notes on SPICE.

I have downloaded the spice-win32.zip,and I have extracted it to my celestia folder,and I have uncommented the SPICE=enable in winbuild.mak.

I am going to give it a try now,

Regards,
nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
Memory: 4 Gb DDR3 SDRAM
Graphics Card: Nvidia 560 GTX 1Gb
SoundCard: Asus onboard
Hardrive:Seagate Barracuda 1TB GB 7200rpm SATA 23Mb Cache

Topic author
NIGHTCAST2000
Posts: 146
Joined: 09.10.2006
With us: 18 years 1 month

Post #69by NIGHTCAST2000 » 03.11.2006, 13:04

Hi guys,
I need to ask a query when I re-compile celestia to see if I'm doing things the right way.

First of all,I right-clicked on the celestia folder that is in my TortoiseCVS
folder and selected CVS update.Then TortoiseCVS contacted the repository and downloaded the latest updated files.I then brought up Command Prompt and here's what I typed in the first stage:


Code: Select all

Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Documents and Settings\STEVEN WARD.MERNIVIA>cd\

C:\>cd TortoiseCVS

C:\TortoiseCVS>cd celestia

C:\TortoiseCVS\celestia>celvars

C:\TortoiseCVS\celestia>makerelease clean


and here's the output I got:

Code: Select all

C:\TortoiseCVS\celestia>cd src

C:\TortoiseCVS\celestia\src>nmake /f winbuild.mak CFG=Release clean

Microsoft (R) Program Maintenance Utility Version 7.10.2240.8
Copyright (C) Microsoft Corporation.  All rights reserved.

        cd celutil
        nmake /nologo /f util.mak MFLAGS=-MD clean CFG=Release
        cd ..
        cd celmath
        nmake /nologo /f math.mak MFLAGS=-MD clean CFG=Release
        cd ..
        cd cel3ds
        nmake /nologo /f 3ds.mak MFLAGS=-MD clean CFG=Release
        cd ..
        cd celtxf
        nmake /nologo /f txf.mak MFLAGS=-MD clean CFG=Release
        cd ..
        cd celengine
        nmake /nologo /f engine.mak MFLAGS=-MD clean CFG=Release
        cd ..
        cd celestia
        nmake /nologo /f celestia.mak MFLAGS=-MD clean CFG=Release
        cd ..

C:\TortoiseCVS\celestia\src>cd ..

C:\TortoiseCVS\celestia>copy src\celestia\Release\celestia.exe .
The system cannot find the file specified.


I had checked that directory and Makerelease had indeed deleted the celestia.exe in that directory!So when I tried to compile with `Makerelease`,it wouldn't work,so I cut&pasted the celestia.exe that was produced from a previous compile into src\celestia\Release and started again.Here is the output I got:

Code: Select all

C:\TortoiseCVS\celestia>makerelease

C:\TortoiseCVS\celestia>cd src

C:\TortoiseCVS\celestia\src>nmake /f winbuild.mak CFG=Release

Microsoft (R) Program Maintenance Utility Version 7.10.2240.8
Copyright (C) Microsoft Corporation.  All rights reserved.

        cd celutil
        nmake /NOLOGO util.mak MFLAGS=-MD CFG=Release
        cl.exe @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nm3.tmp
bigfix.cpp
color.cpp
debug.cpp
directory.cpp
filetype.cpp
formatnum.cpp
utf8.cpp
util.cpp
windirectory.cpp
wintimer.cpp
winutil.cpp
        lib /out:.\Release\cel_utils.lib  .\Release\bigfix.obj  .\Release\color.obj  .\Release\debug.obj  .\Release\directory.obj  .\Release\filetype.obj  .\Release\formatnum.obj  .\Release\utf8.obj
.\Release\util.obj  .\Release\windirectory.obj  .\Release\wintimer.obj  .\Release\winutil.obj
Microsoft (R) Library Manager Version 7.10.3077
Copyright (C) Microsoft Corporation.  All rights reserved.

        cd ..
        cd celmath
        nmake /NOLOGO math.mak MFLAGS=-MD CFG=Release
        cl.exe @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nm4.tmp
frustum.cpp
perlin.cpp
        lib /out:.\Release\cel_math.lib  .\Release\frustum.obj  .\Release\perlin.obj
Microsoft (R) Library Manager Version 7.10.3077
Copyright (C) Microsoft Corporation.  All rights reserved.

        cd ..
        cd cel3ds
        nmake /NOLOGO 3ds.mak MFLAGS=-MD CFG=Release
        cl.exe @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nm5.tmp
3dsmodel.cpp
3dsread.cpp
        lib /out:.\Release\cel_3ds.lib  .\Release\3dsmodel.obj  .\Release\3dsread.obj
Microsoft (R) Library Manager Version 7.10.3077
Copyright (C) Microsoft Corporation.  All rights reserved.

        cd ..
        cd celtxf
        nmake /NOLOGO txf.mak MFLAGS=-MD CFG=Release
        cl.exe @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nm6.tmp
texturefont.cpp
texturefont.cpp(65) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
texturefont.cpp(67) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
texturefont.cpp(67) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
texturefont.cpp(69) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
texturefont.cpp(353) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'float', possible loss of data
texturefont.cpp(354) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'float', possible loss of data
        lib /out:.\Release\cel_txf.lib  .\Release\texturefont.obj
Microsoft (R) Library Manager Version 7.10.3077
Copyright (C) Microsoft Corporation.  All rights reserved.

        cd ..
        cd celengine
        nmake /NOLOGO engine.mak MFLAGS=-MD CFG=Release SPICE=
        cl.exe @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nm7.tmp
asterism.cpp
astro.cpp
body.cpp
boundaries.cpp
catalogxref.cpp
cmdparser.cpp
cmdparser.cpp(582) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
command.cpp
console.cpp
constellation.cpp
customorbit.cpp
dds.cpp
deepskyobj.cpp
dispmap.cpp
dsodb.cpp
..\celengine\octree.h(184) : warning C4244: 'argument' : conversion from 'double' to 'const float', possible loss of data
        C:\Program Files\Microsoft Visual C++ Toolkit 2003\include\map(36) : while compiling class-template member function 'void DynamicOctree<OBJ,PREC>::insertObject(const OBJ & ,const PREC)'
        with
        [
            OBJ=DeepSkyObject *,
            PREC=double
        ]
        dsodb.cpp(382) : see reference to class template instantiation 'DynamicOctree<OBJ,PREC>' being compiled
        with
        [
            OBJ=DeepSkyObject *,
            PREC=double
        ]
..\celengine\octree.h(184) : warning C4244: 'argument' : conversion from 'double' to 'const float', possible loss of data
..\celengine\octree.h(277) : warning C4244: 'argument' : conversion from 'double' to 'const float', possible loss of data
        C:\Program Files\Microsoft Visual C++ Toolkit 2003\include\map(36) : while compiling class-template member function 'void DynamicOctree<OBJ,PREC>::rebuildAndSort(StaticOctree<OBJ,PREC> *& ,OBJ
 *&  )'
        with
        [
            OBJ=DeepSkyObject *,
            PREC=double
        ]
..\celengine\octree.h(233) : warning C4244: 'argument' : conversion from 'double' to 'const float', possible loss of data
        C:\Program Files\Microsoft Visual C++ Toolkit 2003\include\xmemory(156) : while compiling class-template member function 'void DynamicOctree<OBJ,PREC>::split(const PREC)'
        with
        [
            OBJ=DeepSkyObject *,
            PREC=double
        ]
        C:\Program Files\Microsoft Visual C++ Toolkit 2003\include\map(36) : while compiling class-template member function 'DynamicOctree<OBJ,PREC>::DynamicOctree(const Point3<T> &,const float)'
        with
        [
            OBJ=DeepSkyObject *,
            PREC=double,
            T=double
        ]
..\celengine\octree.h(252) : warning C4244: 'argument' : conversion from 'double' to 'const float', possible loss of data
        C:\Program Files\Microsoft Visual C++ Toolkit 2003\include\vector(786) : while compiling class-template member function 'void DynamicOctree<OBJ,PREC>::sortIntoChildNodes(void)'
        with
        [
            OBJ=DeepSkyObject *,
            PREC=double
        ]
        C:\Program Files\Microsoft Visual C++ Toolkit 2003\include\xmemory(156) : while compiling class-template member function 'void DynamicOctree<OBJ,PREC>::add(const OBJ & )'
        with
        [
            OBJ=DeepSkyObject *,
            PREC=double
        ]
..\celengine\octree.h(253) : warning C4244: 'argument' : conversion from 'double' to 'const float', possible loss of data
dsoname.cpp
dsooctree.cpp
execution.cpp
fragmentprog.cpp
frame.cpp
galaxy.cpp
glcontext.cpp
glext.cpp
glshader.cpp
image.cpp
jpleph.cpp
location.cpp
lodspheremesh.cpp
marker.cpp
marker.cpp(203) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
marker.cpp(205) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
mesh.cpp
meshmanager.cpp
model.cpp
modelfile.cpp
multitexture.cpp
nebula.cpp
observer.cpp
opencluster.cpp
orbit.cpp
overlay.cpp
overlay.cpp(115) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
overlay.cpp(145) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
parseobject.cpp
parser.cpp
regcombine.cpp
rendcontext.cpp
render.cpp
renderglsl.cpp
rotation.cpp
rotationmanager.cpp
samporbit.cpp
samporient.cpp
selection.cpp
shadermanager.cpp
simulation.cpp
solarsys.cpp
spheremesh.cpp
star.cpp
starcolors.cpp
stardb.cpp
starname.cpp
staroctree.cpp
stellarclass.cpp
texmanager.cpp
texture.cpp
c:\TortoiseCVS\celestia\inc\libjpeg\jmorecfg.h(215) : warning C4005: 'FAR' : macro redefinition
        C:\Program Files\Microsoft SDK\include\WinDef.h(135) : see previous definition of 'FAR'
tokenizer.cpp
trajmanager.cpp
univcoord.cpp
universe.cpp
vertexlist.cpp
vertexprog.cpp
virtualtex.cpp
vsop87.cpp
        lib @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nm8.tmp
Microsoft (R) Library Manager Version 7.10.3077
Copyright (C) Microsoft Corporation.  All rights reserved.

/out:.\Release\cel_engine.lib .\Release\asterism.obj .\Release\astro.obj .\Release\body.obj .\Release\boundaries.obj .\Release\catalogxref.obj .\Release\cmdparser.obj .\Release\command.obj .\Release\c
onsole.obj .\Release\constellation.obj .\Release\customorbit.obj .\Release\dds.obj .\Release\deepskyobj.obj .\Release\dispmap.obj .\Release\dsodb.obj .\Release\dsoname.obj .\Release\dsooctree.obj .\Re
lease\execution.obj .\Release\fragmentprog.obj .\Release\frame.obj .\Release\galaxy.obj .\Release\glcontext.obj .\Release\glext.obj .\Release\glshader.obj .\Release\image.obj .\Release\jpleph.obj .\Re
lease\location.obj .\Release\lodspheremesh.obj .\Release\marker.obj .\Release\mesh.obj .\Release\meshmanager.obj .\Release\model.obj .\Release\modelfile.obj .\Release\multitexture.obj .\Release\nebula
.obj .\Release\observer.obj .\Release\opencluster.obj .\Release\orbit.obj .\Release\overlay.obj .\Release\parseobject.obj .\Release\parser.obj .\Release\regcombine.obj .\Release\rendcontext.obj .\Rele
ase\render.obj .\Release\renderglsl.obj .\Release\rotation.obj .\Release\rotationmanager.obj .\Release\samporbit.obj .\Release\samporient.obj .\Release\selection.obj .\Release\shadermanager.obj .\Rele
ase\simulation.obj .\Release\solarsys.obj .\Release\spheremesh.obj .\Release\star.obj .\Release\starcolors.obj .\Release\stardb.obj .\Release\starname.obj .\Release\staroctree.obj .\Release\stellarcla
ss.obj .\Release\texmanager.obj .\Release\texture.obj .\Release\tokenizer.obj .\Release\trajmanager.obj .\Release\univcoord.obj .\Release\universe.obj .\Release\vertexlist.obj .\Release\vertexprog.obj
 .\Release\virtualtex.obj .\Release\vsop87.obj
        cd ..
        cd celestia
        nmake /NOLOGO celestia.mak MFLAGS=-MD CFG=Release SPICE=
        rc /l 0x409 /d "NDEBUG" /fo .\Release\celestia.res /i "res" .\res\celestia.rc
        cl.exe @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nm9.tmp
avicapture.cpp
celestiacore.cpp
configfile.cpp
destination.cpp
eclipsefinder.cpp
favorites.cpp
imagecapture.cpp
c:\TortoiseCVS\celestia\inc\libjpeg\jmorecfg.h(215) : warning C4005: 'FAR' : macro redefinition
        C:\Program Files\Microsoft SDK\include\WinDef.h(135) : see previous definition of 'FAR'
ODMenu.cpp
url.cpp
url.cpp(258) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
url.cpp(456) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
url.cpp(456) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
wglext.cpp
wineclipses.cpp
wineclipses.cpp(90) : warning C4018: '<' : signed/unsigned mismatch
wingotodlg.cpp
winbookmarks.cpp
windatepicker.cpp
winhyperlinks.cpp
winlocations.cpp
winmain.cpp
winsplash.cpp
winssbrowser.cpp
winstarbrowser.cpp
wintime.cpp
wintourguide.cpp
wintourguide.cpp(122) : warning C4018: '<' : signed/unsigned mismatch
winviewoptsdlg.cpp
celx.cpp
celx.cpp(678) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
celx.cpp(3391) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
celx.cpp(3710) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
celx.cpp(3845) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
celx.cpp(3918) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
        link.exe @C:\DOCUME~1\STEVEN~1.MER\LOCALS~1\Temp\nmA.tmp
        cd ..

C:\TortoiseCVS\celestia\src>cd ..

C:\TortoiseCVS\celestia>copy src\celestia\Release\celestia.exe .
        1 file(s) copied.
C:\TortoiseCVS\celestia>


I hope that helps,
Regards,
Nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
Memory: 4 Gb DDR3 SDRAM
Graphics Card: Nvidia 560 GTX 1Gb
SoundCard: Asus onboard
Hardrive:Seagate Barracuda 1TB GB 7200rpm SATA 23Mb Cache

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selden
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Posts: 10192
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With us: 22 years 2 months
Location: NY, USA

Post #70by selden » 03.11.2006, 13:49

makerelease clean
only cleans up: it tries to delete previous binaries and that's all.

makerelease
by itself with no arguments is the command to compile and link a new copy of Celestia.

There have been some recent efforts to eliminate the compiler's warning messages. Most have been eliminated, but there still are quite a few.
Last edited by selden on 03.11.2006, 13:51, edited 1 time in total.
Selden

abramson
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Location: Bariloche, Argentina

Post #71by abramson » 03.11.2006, 13:50

Hi. After the makerelease clean, run makerelease again (without the clean). This has worked for me. You will have a fresh recompile of everything.
Guillermo

Topic author
NIGHTCAST2000
Posts: 146
Joined: 09.10.2006
With us: 18 years 1 month

Post #72by NIGHTCAST2000 » 03.11.2006, 13:56

Hi Selden,
Thanks for the quick response,I just needed to be sure everything was ok when I re-compile and it was the correct procedure.

Regards,
Nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
Memory: 4 Gb DDR3 SDRAM
Graphics Card: Nvidia 560 GTX 1Gb
SoundCard: Asus onboard
Hardrive:Seagate Barracuda 1TB GB 7200rpm SATA 23Mb Cache


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