cartrite wrote:Chris wrote:In case you overlooked this I would like to point out that after I remapped Seldens nm.png asFridger has tested dxt5nm support and was getting very nice results; I'm pretty sure that the feature works correctly if you get the channels right.
black => dxt red
red png => dxt green
blue png => dxt blue
green png => dxt alpha
Then compressing as dxt5, I got the same depressions Selden was getting with his dds normalmap.
It wasn't till after I normalized only with the Gimps normalmap plugin and then remapped as I shown above, that I got the correct results as shown here.
I don't understand at all . . . I looked at the shader for compressed normal textures, and it looks exactly how it should. What do you mean that you normalized with the Gimp's normalmap plugin? I need to know what transformation this is applying.
--Chris